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Searched refs:s_SmOgl (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp31 SmOgl* s_SmOgl = NULL; variable
41 if ( s_SmOgl ) in InitializeSmOgl()
46 s_SmOgl = new SmOgl( shaderName ); in InitializeSmOgl()
47 NW_NULL_ASSERT( s_SmOgl ); in InitializeSmOgl()
49 return s_SmOgl; in InitializeSmOgl()
57 if ( !s_SmOgl ) in TerminateSmOgl()
62 delete s_SmOgl; in TerminateSmOgl()
63 s_SmOgl = NULL; in TerminateSmOgl()
79 if ( s_SmOgl ) in SmOgl()
123 s_SmOgl = this; in SmOgl()
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Dmain.cpp88 SmOgl* s_SmOgl = NULL; variable
159 s_SmOgl = SmOgl::InitializeSmOgl( NW_DEMO_FILE_PATH(L"shader.shbin") ); in InitializeGraphics()
783 s_SmOgl->SetBegin2D(); in DemoScene()