Searched refs:s_SmOgl (Results 1 – 2 of 2) sorted by relevance
31 SmOgl* s_SmOgl = NULL; variable41 if ( s_SmOgl ) in InitializeSmOgl()46 s_SmOgl = new SmOgl( shaderName ); in InitializeSmOgl()47 NW_NULL_ASSERT( s_SmOgl ); in InitializeSmOgl()49 return s_SmOgl; in InitializeSmOgl()57 if ( !s_SmOgl ) in TerminateSmOgl()62 delete s_SmOgl; in TerminateSmOgl()63 s_SmOgl = NULL; in TerminateSmOgl()79 if ( s_SmOgl ) in SmOgl()123 s_SmOgl = this; in SmOgl()[all …]
88 SmOgl* s_SmOgl = NULL; variable159 s_SmOgl = SmOgl::InitializeSmOgl( NW_DEMO_FILE_PATH(L"shader.shbin") ); in InitializeGraphics()783 s_SmOgl->SetBegin2D(); in DemoScene()