| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 138 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 194 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 195 s_SceneSystem->UpdateScene(); in InitializeScenes() 229 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 231 s_SceneSystem->UpdateScene(); in UpdateScene() 237 s_SceneSystem->GetSceneContext(), in UpdateScene() 386 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleNodeCombinationDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 137 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 193 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 194 s_SceneSystem->UpdateScene(); in InitializeScenes() 228 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 230 s_SceneSystem->UpdateScene(); in UpdateScene() 236 s_SceneSystem->GetSceneContext(), in UpdateScene() 333 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleRecycleDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 148 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 190 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 205 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 206 s_SceneSystem->UpdateScene(); in InitializeScenes() 241 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 243 s_SceneSystem->UpdateScene(); in UpdateScene() 249 s_SceneSystem->GetSceneContext(), in UpdateScene() 349 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleChokeDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 51 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 140 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 181 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 195 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 196 s_SceneSystem->UpdateScene(); in InitializeScenes() 230 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 232 s_SceneSystem->UpdateScene(); in UpdateScene() 238 s_SceneSystem->GetSceneContext(), in UpdateScene() 336 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleCtrlEmissionDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 51 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 141 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 189 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 204 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 205 s_SceneSystem->UpdateScene(); in InitializeScenes() 240 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 242 s_SceneSystem->UpdateScene(); in UpdateScene() 248 s_SceneSystem->GetSceneContext(), in UpdateScene() 351 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleApplicationDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 137 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 193 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 194 s_SceneSystem->UpdateScene(); in InitializeScenes() 228 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 230 s_SceneSystem->UpdateScene(); in UpdateScene() 236 s_SceneSystem->GetSceneContext(), in UpdateScene() 342 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleScaleDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 56 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 127 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 159 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 228 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 317 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 318 s_SceneSystem->UpdateScene(); in InitializeScenes() 321 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 357 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 359 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 55 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 129 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 163 s_SceneSystem->GetCameraController()->Register(s_Camera); in BuildCameras() 276 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 279 s_SceneSystem->UpdateScene(); in InitializeScenes() 282 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 316 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 318 s_SceneSystem->UpdateScene(); in UpdateScene() 395 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 191 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 192 s_SceneSystem->UpdateScene(); in InitializeScenes() 223 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 225 s_SceneSystem->UpdateScene(); in UpdateScene() 231 s_SceneSystem->GetSceneContext(), in UpdateScene() 339 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleMissileDemo() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 56 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 165 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 235 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 327 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 328 s_SceneSystem->UpdateScene(); in InitializeScenes() 331 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 367 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 369 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 106 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 163 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 193 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 239 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras() 241 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 393 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 399 s_SceneSystem, in InitializeScenes() 402 s_SceneSystem->UpdateScene(); in InitializeScenes() 436 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 438 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 181 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 205 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 278 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 373 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 374 s_SceneSystem->UpdateScene(); in InitializeScenes() 376 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 412 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 414 s_SceneSystem->UpdateScene(); in UpdateScene() 492 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 56 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 156 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 197 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 310 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 311 s_SceneSystem->UpdateScene(); in InitializeScenes() 314 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 362 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 364 s_SceneSystem->UpdateScene(); in UpdateScene() 370 s_SceneSystem->GetSceneContext(), in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 151 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 313 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 413 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 414 s_SceneSystem->UpdateScene(); in InitializeScenes() 417 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 454 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 456 s_SceneSystem->UpdateScene(); in UpdateScene() 524 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 70 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 137 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 167 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 369 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 478 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 479 s_SceneSystem->UpdateScene(); in InitializeScenes() 482 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 518 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 520 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 332 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 358 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() 461 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle() 476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() 490 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation() 525 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 777 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() [all …]
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 62 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 158 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 177 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 544 s_SceneSystem->InitializeScene(s_SceneRoot); in DuplicateModel() 571 s_SceneSystem->InitializeScene(s_SceneRoot); in DestroyLastDuplicatedModel() 608 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 609 s_SceneSystem->UpdateScene(); in InitializeScenes() 612 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 687 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 128 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 147 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 350 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 468 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 469 s_SceneSystem->UpdateScene(); in InitializeScenes() 471 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 510 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 515 s_SceneSystem->UpdateScene(); in UpdateScene() 593 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 68 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 165 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 184 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 472 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 473 s_SceneSystem->UpdateScene(); in InitializeScenes() 476 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 520 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 522 s_SceneSystem->UpdateScene(); in UpdateScene() 599 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 133 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 152 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 343 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 437 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 438 s_SceneSystem->UpdateScene(); in InitializeScenes() 441 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 484 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 486 s_SceneSystem->UpdateScene(); in UpdateScene() 559 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 53 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 127 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 214 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 378 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 379 s_SceneSystem->UpdateScene(); in InitializeScenes() 443 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 445 s_SceneSystem->UpdateScene(); in UpdateScene() 514 s_RenderSystem->SetEnvironment(s_SceneSystem); in DemoScene() 517 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 136 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 235 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 281 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 447 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 448 s_SceneSystem->UpdateScene(); in InitializeScenes() 451 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() 575 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView() 591 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView() [all …]
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 69 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 141 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 160 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 518 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 620 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 621 s_SceneSystem->UpdateScene(); in InitializeScenes() 624 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 662 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 664 s_SceneSystem->UpdateScene(); in UpdateScene() 746 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 176 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 195 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 304 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 595 s_SceneSystem->InitializeScene(s_SceneRoot); in ToggleAnimationMode() 628 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 629 s_SceneSystem->UpdateScene(); in InitializeScenes() 632 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 678 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 680 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 303 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 396 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 421 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 574 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 765 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 766 s_SceneSystem->UpdateScene(); in InitializeScenes() 769 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 865 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 867 s_SceneSystem->UpdateScene(); in UpdateScene() 899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() [all …]
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