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Searched refs:s_SceneSystem (Results 1 – 25 of 26) sorted by relevance

12

/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
138 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
194 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
195 s_SceneSystem->UpdateScene(); in InitializeScenes()
229 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
231 s_SceneSystem->UpdateScene(); in UpdateScene()
237 s_SceneSystem->GetSceneContext(), in UpdateScene()
386 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleNodeCombinationDemo()
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/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
137 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
193 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
194 s_SceneSystem->UpdateScene(); in InitializeScenes()
228 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
230 s_SceneSystem->UpdateScene(); in UpdateScene()
236 s_SceneSystem->GetSceneContext(), in UpdateScene()
333 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleRecycleDemo()
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/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
148 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
190 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
205 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
206 s_SceneSystem->UpdateScene(); in InitializeScenes()
241 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
243 s_SceneSystem->UpdateScene(); in UpdateScene()
249 s_SceneSystem->GetSceneContext(), in UpdateScene()
349 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleChokeDemo()
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/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp51 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
140 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
181 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
195 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
196 s_SceneSystem->UpdateScene(); in InitializeScenes()
230 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
232 s_SceneSystem->UpdateScene(); in UpdateScene()
238 s_SceneSystem->GetSceneContext(), in UpdateScene()
336 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleCtrlEmissionDemo()
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/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp51 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
141 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
189 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
204 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
205 s_SceneSystem->UpdateScene(); in InitializeScenes()
240 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
242 s_SceneSystem->UpdateScene(); in UpdateScene()
248 s_SceneSystem->GetSceneContext(), in UpdateScene()
351 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleApplicationDemo()
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/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
137 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
193 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
194 s_SceneSystem->UpdateScene(); in InitializeScenes()
228 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
230 s_SceneSystem->UpdateScene(); in UpdateScene()
236 s_SceneSystem->GetSceneContext(), in UpdateScene()
342 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleScaleDemo()
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/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp56 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
127 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
159 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
228 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
317 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
318 s_SceneSystem->UpdateScene(); in InitializeScenes()
321 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
357 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
359 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp55 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
129 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
163 s_SceneSystem->GetCameraController()->Register(s_Camera); in BuildCameras()
276 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
279 s_SceneSystem->UpdateScene(); in InitializeScenes()
282 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
316 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
318 s_SceneSystem->UpdateScene(); in UpdateScene()
395 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
191 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
192 s_SceneSystem->UpdateScene(); in InitializeScenes()
223 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
225 s_SceneSystem->UpdateScene(); in UpdateScene()
231 s_SceneSystem->GetSceneContext(), in UpdateScene()
339 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleMissileDemo()
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/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp56 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
165 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
235 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
327 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
328 s_SceneSystem->UpdateScene(); in InitializeScenes()
331 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
367 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
369 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp106 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
163 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
193 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
239 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
241 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
393 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
399 s_SceneSystem, in InitializeScenes()
402 s_SceneSystem->UpdateScene(); in InitializeScenes()
436 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
438 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
181 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
205 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
278 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
373 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
374 s_SceneSystem->UpdateScene(); in InitializeScenes()
376 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
412 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
414 s_SceneSystem->UpdateScene(); in UpdateScene()
492 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp56 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
156 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
197 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
310 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
311 s_SceneSystem->UpdateScene(); in InitializeScenes()
314 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
362 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
364 s_SceneSystem->UpdateScene(); in UpdateScene()
370 s_SceneSystem->GetSceneContext(), in UpdateScene()
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/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
151 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
313 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
413 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
414 s_SceneSystem->UpdateScene(); in InitializeScenes()
417 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
454 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
456 s_SceneSystem->UpdateScene(); in UpdateScene()
524 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp70 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
137 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
167 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
369 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
478 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
479 s_SceneSystem->UpdateScene(); in InitializeScenes()
482 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
518 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
520 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
332 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
358 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
461 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle()
476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
490 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation()
525 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
777 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
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/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp62 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
158 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
177 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
544 s_SceneSystem->InitializeScene(s_SceneRoot); in DuplicateModel()
571 s_SceneSystem->InitializeScene(s_SceneRoot); in DestroyLastDuplicatedModel()
608 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
609 s_SceneSystem->UpdateScene(); in InitializeScenes()
612 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
687 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
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/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
128 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
147 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
350 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
468 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
469 s_SceneSystem->UpdateScene(); in InitializeScenes()
471 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
510 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
515 s_SceneSystem->UpdateScene(); in UpdateScene()
593 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp68 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
165 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
184 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
472 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
473 s_SceneSystem->UpdateScene(); in InitializeScenes()
476 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
520 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
522 s_SceneSystem->UpdateScene(); in UpdateScene()
599 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
133 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
152 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
343 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
437 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
438 s_SceneSystem->UpdateScene(); in InitializeScenes()
441 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
484 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
486 s_SceneSystem->UpdateScene(); in UpdateScene()
559 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp53 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
127 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
214 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
378 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
379 s_SceneSystem->UpdateScene(); in InitializeScenes()
443 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
445 s_SceneSystem->UpdateScene(); in UpdateScene()
514 s_RenderSystem->SetEnvironment(s_SceneSystem); in DemoScene()
517 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp136 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
235 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
281 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
447 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
448 s_SceneSystem->UpdateScene(); in InitializeScenes()
451 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
575 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
591 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
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/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp69 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
141 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
160 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
518 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
620 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
621 s_SceneSystem->UpdateScene(); in InitializeScenes()
624 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
662 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
664 s_SceneSystem->UpdateScene(); in UpdateScene()
746 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
176 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
195 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
304 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
595 s_SceneSystem->InitializeScene(s_SceneRoot); in ToggleAnimationMode()
628 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
629 s_SceneSystem->UpdateScene(); in InitializeScenes()
632 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
678 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
680 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp303 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
396 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
421 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
574 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
765 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
766 s_SceneSystem->UpdateScene(); in InitializeScenes()
769 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
865 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
867 s_SceneSystem->UpdateScene(); in UpdateScene()
899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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