Lines Matching refs:s_SceneSystem
59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
332 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
358 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
461 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle()
476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
490 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation()
525 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
777 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
778 s_SceneSystem->UpdateScene(); in InitializeScenes()
781 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
836 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
838 s_SceneSystem->UpdateScene(); in UpdateScene()
845 s_SceneSystem->GetSceneContext(), in UpdateScene()
923 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()