Searched refs:s_FrameStatus (Results 1 – 1 of 1) sorted by relevance
83 FrameWorkStatus s_FrameStatus; variable368 s_FrameStatus.SwapCommandBufferMode(); in SendPadMassage()374 s_FrameStatus.SwapLayoutVisible(); in SendPadMassage()380 s_FrameStatus.SwapCpuMeterVisible(); in SendPadMassage()388 s_FrameStatus.SwapPlay(); in SendPadMassage()394 s_FrameStatus.SetAddFrame(); in SendPadMassage()400 s_FrameStatus.SetFrame( 0.f ); in SendPadMassage()408 …W_DEV_LOG( "[DEMO] FRAME_END - START:%8.4f[%8.4f%%]\n", s_FrameStatus.GetAllTime(), s_FrameStatus.… in SendPadMassage()409 …DEV_LOG( "[DEMO] WAIT GPU :%8.4f[%8.4f%%]\n", s_FrameStatus.GetGpuWaitTime(), s_FrameStatu… in SendPadMassage()410 NW_DEV_LOG( "[DEMO] COMMNAD REQ COUNT :%d\n", s_FrameStatus.GetUsedReqCount() ); in SendPadMassage()[all …]