Searched refs:resetValue (Results 1 – 1 of 1) sorted by relevance
640 const u32 resetValue = ~(0x0); in ResetMaterialHash() local644 shaderParameter = resetValue; in ResetMaterialHash()649 shadingParameter = resetValue; in ResetMaterialHash()654 materialColor = resetValue; in ResetMaterialHash()659 rasterization = resetValue; in ResetMaterialHash()664 textureCoordinator = resetValue; in ResetMaterialHash()669 textureMapper = resetValue; in ResetMaterialHash()674 fragmentLighting = resetValue; in ResetMaterialHash()679 fragmentLightingTable = resetValue; in ResetMaterialHash()684 textureCombiner = resetValue; in ResetMaterialHash()[all …]