Lines Matching refs:resetValue
640 const u32 resetValue = ~(0x0); in ResetMaterialHash() local
644 shaderParameter = resetValue; in ResetMaterialHash()
649 shadingParameter = resetValue; in ResetMaterialHash()
654 materialColor = resetValue; in ResetMaterialHash()
659 rasterization = resetValue; in ResetMaterialHash()
664 textureCoordinator = resetValue; in ResetMaterialHash()
669 textureMapper = resetValue; in ResetMaterialHash()
674 fragmentLighting = resetValue; in ResetMaterialHash()
679 fragmentLightingTable = resetValue; in ResetMaterialHash()
684 textureCombiner = resetValue; in ResetMaterialHash()
689 fragmentOperation = resetValue; in ResetMaterialHash()
694 alphaTest = resetValue; in ResetMaterialHash()