| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_WaveFile.h | 118 nw::ut::ResU32 reserved; member 135 nw::ut::ResU32 reserved; member
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| D | snd_AnimSoundFile.h | 121 u8 reserved; member
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| D | snd_WaveSoundFile.h | 242 ut::ResU32 reserved; member
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_Startup.mel | 8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| D | NW4C_BatchExport.mel | 8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| D | NW4C_CreateMenu.mel | 8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 29 + "All rights reserved.")
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| D | NW4C_CommonProc.mel | 8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| /NW4C-2.0.3/documents/CreativeStudio/html/common/ |
| D | fonts-min.css | 2 Copyright (c) 2008, Yahoo! Inc. All rights reserved.
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 52 // #pragma bind_symbol(reserved, c85, c85)
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 61 // #pragma bind_symbol(reserved, c85, c85)
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| D | gfx_DefaultShader1.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 61 // #pragma bind_symbol(reserved, c85, c85)
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| D | gfx_DefaultShader2.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 61 // #pragma bind_symbol(reserved, c85, c85)
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| D | gfx_DefaultShader0.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 61 // #pragma bind_symbol(reserved, c85, c85)
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| D | GenTexcoordReflection.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| D | GetTexcoordSource.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| D | CalcHemisphereLighting.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| D | GenTexcoordSphereReflection.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| D | CalcTexcoord2.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| /NW4C-2.0.3/tools/CsdrUpdater/ |
| D | readme.txt | 69 For the user-defined reserved uniform 77 The reserved uniform name.
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| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | CalcHemisphereLighting.vsh | 5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
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| D | CalcColor.vsh | 5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 74 // #pragma bind_symbol(reserved, c85, c85)
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| /NW4C-2.0.3/sources/shaders/lyt/ |
| D | lyt_ConstColorShader.vsh | 5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareChannelManagerAX.cppi | 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_BinaryFileFormat.h | 94 u16 reserved; // 予約 : 2 Byte member
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