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Searched refs:reserved (Results 1 – 25 of 69) sorted by relevance

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/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveFile.h118 nw::ut::ResU32 reserved; member
135 nw::ut::ResU32 reserved; member
Dsnd_AnimSoundFile.h121 u8 reserved; member
Dsnd_WaveSoundFile.h242 ut::ResU32 reserved; member
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_Startup.mel8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
DNW4C_BatchExport.mel8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
DNW4C_CreateMenu.mel8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
29 + "All rights reserved.")
DNW4C_CommonProc.mel8 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
/NW4C-2.0.3/documents/CreativeStudio/html/common/
Dfonts-min.css2 Copyright (c) 2008, Yahoo! Inc. All rights reserved.
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
52 // #pragma bind_symbol(reserved, c85, c85)
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
61 // #pragma bind_symbol(reserved, c85, c85)
Dgfx_DefaultShader1.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
61 // #pragma bind_symbol(reserved, c85, c85)
Dgfx_DefaultShader2.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
61 // #pragma bind_symbol(reserved, c85, c85)
Dgfx_DefaultShader0.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
61 // #pragma bind_symbol(reserved, c85, c85)
DGenTexcoordReflection.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
DGetTexcoordSource.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
DCalcHemisphereLighting.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
DGenTexcoordSphereReflection.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
DCalcTexcoord2.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
/NW4C-2.0.3/tools/CsdrUpdater/
Dreadme.txt69 For the user-defined reserved uniform
77 The reserved uniform name.
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcHemisphereLighting.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
DCalcColor.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh5 // Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
74 // #pragma bind_symbol(reserved, c85, c85)
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh5 // Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
/NW4C-2.0.3/include/nw/ut/
Dut_BinaryFileFormat.h94 u16 reserved; // 予約 : 2 Byte member

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