Searched refs:resTexture (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_OffScreenBuffer.cpp | 33 …Buffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture) in OffScreenBuffer() argument 37 m_Texture(resTexture) in OffScreenBuffer() 39 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer() 43 m_BackBufferObject.SetHeight( resTexture.GetHeight() ); in OffScreenBuffer() 44 m_BackBufferObject.SetWidth( resTexture.GetWidth() ); in OffScreenBuffer() 48 switch ( resTexture.GetFormatHW() ) in OffScreenBuffer() 61 switch (resTexture.GetTypeInfo()) in OffScreenBuffer() 65 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() 72 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() 79 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
|
| D | gfx_IRenderTarget.cpp | 50 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer() argument 59 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
|
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 43 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); 47 ResTexture resTexture, 133 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup() local 135 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup() 142 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup() 188 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup() local 189 ut::SafeCleanup(resTexture); in ResPixelBasedTextureMapper_Cleanup() 200 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup() local 201 ut::SafeCleanup(resTexture); in ResProceduralTextureMapper_Cleanup() 229 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic() local [all …]
|
| D | gfx_ResUtil.cpp | 84 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() local 86 if (resTexture.IsValid()) in GetReferenceTextureTarget() 88 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() 103 referenceTexture.ref().toTargetTexture.set_ptr(resTexture.ptr()); in GetReferenceTextureTarget()
|
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 1128 void operator()(nw::gfx::ResTexture resTexture) const in operator() 1131 switch( resTexture.ref().typeInfo ) in operator() 1135 …::ResImageTexture resImageTexture = nw::gfx::ResStaticCast<nw::gfx::ResImageTexture>( resTexture ); in operator() 1144 …gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTexture ); in operator() 1212 void operator()(ResTexture resTexture) const in operator() 1215 switch( resTexture.ref().typeInfo ) in operator() 1219 ResImageTexture resImageTexture = ResStaticCast<ResImageTexture>( resTexture ); in operator() 1225 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
|
| D | gfx_ResTextureMapper.h | 516 void SetTexture(ResTexture resTexture);
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_OffScreenBuffer.h | 61 …uffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture);
|
| D | gfx_IRenderTarget.h | 233 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
|
| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial() local 538 s_ChangedTexture = resTexture; in ChangeMaterial()
|