Searched refs:resSdwTex (Results 1 – 1 of 1) sorted by relevance
278 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup() local280 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()282 if ( resSdwTex.GetTextureObject() != 0 ) in ResShadowTexture_Setup()288 resSdwTex.SetTextureObject( texID ); in ResShadowTexture_Setup()290 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup()416 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup() local417 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()419 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()425 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()[all …]