Lines Matching refs:resSdwTex
278 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Setup() local
280 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()
282 if ( resSdwTex.GetTextureObject() != 0 ) in ResShadowTexture_Setup()
288 resSdwTex.SetTextureObject( texID ); in ResShadowTexture_Setup()
290 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Setup()
292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup()
416 ResShadowTexture resSdwTex = ResDynamicCast<ResShadowTexture>( resTex ); in ResShadowTexture_Cleanup() local
417 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()
419 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()
425 ResPixelBasedImage resImage = resSdwTex.GetImage(); in ResShadowTexture_Cleanup()
427 resSdwTex.SetTextureObject( 0 ); in ResShadowTexture_Cleanup()