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Searched refs:resModel (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SkeletalModel.h188 ResSkeletalModel resModel,
193 GetMemorySizeInternal(&size, resModel);
213 ResSkeletalModel resModel) const in GetMemorySizeInternal() argument
219 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()
236 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal()
374 ResSkeletalModel resModel, in GetMemorySizeForInitialize() argument
380 Model::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize()
385 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize()
388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_Model.h204 ResModel resModel,
210 GetMemorySizeInternal(&size, resModel, description);
219 ResModel resModel, in GetMemorySizeInternal() argument
225 GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeInternal()
672 ResModel resModel, in GetMemorySizeForInitialize() argument
679 TransformNode::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize()
682 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize()
683 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize()
702 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize()
710 resModel.GetMaterials(i), in GetMemorySizeForInitialize()
[all …]
Dgfx_ParticleUtil.h104 void operator()(ResModel resModel) const in operator()
106 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator()
Dgfx_RenderQueue.h130 this->resModel = model->GetResModel(); in CalculateDepthFunctor()
131 NW_ASSERT(resModel.IsValid()); in CalculateDepthFunctor()
139 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
152 ResModel resModel; member
166 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()
167 NW_ASSERT(resModel.IsValid()); in CalculateDepthOfSkeletalModelFunctor()
176 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
203 ResModel resModel; member
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp238 ResModel resModel = GetResModel(); in CreateAnimGroups() local
239 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups()
241 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups()
244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
334 ResModel resModel = this->GetResModel(); in CreateMaterials() local
335 NW_ASSERT(resModel.IsValid()); in CreateMaterials()
337 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials()
355 resModel.GetMaterials(i), in CreateMaterials()
380 ResModel resModel = this->GetResModel(); in CreateResMeshes() local
381 NW_ASSERT(resModel.IsValid()); in CreateResMeshes()
[all …]
Dgfx_SkeletalModel.cpp46 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() local
59 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()
85 resModel, in Create()
145 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup() local
146 NW_ASSERT(resModel.IsValid()); in CreateSkeletalAnimGroup()
148 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()
152 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup()
155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp240 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate()
243 .Resource(resModel) in Allocate()
312 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1284 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
1288 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
1304 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
1308 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView() local
615 NW_ASSERT(resModel.IsValid()); in SubmitView()
616 if (!resModel.IsVisible()) { in SubmitView()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp226 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp235 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
236 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp245 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel() local
246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp277 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp493 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
494 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp500 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
501 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()