| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SkeletalModel.h | 188 ResSkeletalModel resModel, 193 GetMemorySizeInternal(&size, resModel); 213 ResSkeletalModel resModel) const in GetMemorySizeInternal() argument 219 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal() 236 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal() 374 ResSkeletalModel resModel, in GetMemorySizeForInitialize() argument 380 Model::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize() 385 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() 388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
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| D | gfx_Model.h | 204 ResModel resModel, 210 GetMemorySizeInternal(&size, resModel, description); 219 ResModel resModel, in GetMemorySizeInternal() argument 225 GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeInternal() 672 ResModel resModel, in GetMemorySizeForInitialize() argument 679 TransformNode::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize() 682 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize() 683 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() 702 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() 710 resModel.GetMaterials(i), in GetMemorySizeForInitialize() [all …]
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| D | gfx_ParticleUtil.h | 104 void operator()(ResModel resModel) const in operator() 106 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator()
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| D | gfx_RenderQueue.h | 130 this->resModel = model->GetResModel(); in CalculateDepthFunctor() 131 NW_ASSERT(resModel.IsValid()); in CalculateDepthFunctor() 139 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 152 ResModel resModel; member 166 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor() 167 NW_ASSERT(resModel.IsValid()); in CalculateDepthOfSkeletalModelFunctor() 176 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 203 ResModel resModel; member
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 238 ResModel resModel = GetResModel(); in CreateAnimGroups() local 239 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups() 241 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() 244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups() 334 ResModel resModel = this->GetResModel(); in CreateMaterials() local 335 NW_ASSERT(resModel.IsValid()); in CreateMaterials() 337 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() 355 resModel.GetMaterials(i), in CreateMaterials() 380 ResModel resModel = this->GetResModel(); in CreateResMeshes() local 381 NW_ASSERT(resModel.IsValid()); in CreateResMeshes() [all …]
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| D | gfx_SkeletalModel.cpp | 46 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() local 59 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create() 85 resModel, in Create() 145 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup() local 146 NW_ASSERT(resModel.IsValid()); in CreateSkeletalAnimGroup() 148 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup() 152 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() 155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 240 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate() 243 .Resource(resModel) in Allocate() 312 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in CreateMultiEmitterParticleHandle()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 1284 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 1288 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator() 1304 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 1308 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 614 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView() local 615 NW_ASSERT(resModel.IsValid()); in SubmitView() 616 if (!resModel.IsVisible()) { in SubmitView()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 226 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 235 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 236 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 245 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel() local 246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 277 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 493 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 494 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 500 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 501 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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