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Searched refs:resMaterial (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp47 ResMaterial resMaterial, in Material() argument
52 resMaterial), in Material()
56 ResBinaryShader resShader = resMaterial.GetShader().Dereference(); in Material()
60 resShader.GetDescriptions(resMaterial.GetShaderProgramDescriptionIndex()); in Material()
130 ResMaterial resMaterial, in GetMemorySizeInternal() argument
153 bufferSize += sizeof(ut::Offset) * resMaterial.GetShaderParametersCount(); in GetMemorySizeInternal()
155 for (int i = 0; i < resMaterial.GetShaderParametersCount(); ++i) in GetMemorySizeInternal()
157 const int parameterLength = resMaterial.GetShaderParameters(i).GetParameterLength(); in GetMemorySizeInternal()
165 for (int i = 0; i < resMaterial.GetTextureMappersCount(); i++) in GetMemorySizeInternal()
167 ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(i); in GetMemorySizeInternal()
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Dgfx_SortingMaterialIdGenerator.cpp134 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate() local
135 NW_ASSERT(resMaterial.IsValid()); in Generate()
143 materialKeyValue.subKey = resMaterial.GetFragmentLightingTableHash(); in Generate()
195 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate() local
196 resMaterial.SetMaterialId( materialId ); in Generate()
Dgfx_RenderContext.cpp495 ResMaterial resMaterial = this->m_Material->GetSceneEnvironmentResMaterial(); in ActivateSceneEnvironment() local
497 this->m_SceneEnvironment.SetActiveLightSet(resMaterial.GetLightSetIndex()); in ActivateSceneEnvironment()
514 this->m_SceneEnvironment.SetActiveFog(resMaterial.GetFogIndex()); in ActivateSceneEnvironment()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp29 SetupTextureCoordinators(ResMaterial resMaterial);
118 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures() argument
123 result |= SetupTextureCoordinators(resMaterial); in SetupTextures()
125 s32 textureMapperNum = resMaterial.GetTextureMappersCount(); in SetupTextures()
126 u32 textureSamplersHash = resMaterial.GetTextureSamplersHash(); in SetupTextures()
130 ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers( i ); in SetupTextures()
161 switch (resMaterial.GetTextureCoordinators(0).GetMappingMethod()) in SetupTextures()
202 …if (resMaterial.GetTextureCoordinators(0).GetMappingMethod() == ResTextureCoordinator::MAPPINGMETH… in SetupTextures()
223 resMaterial.SetTextureMappersHash(textureSamplersHash); in SetupTextures()
225 if (resMaterial.GetProceduralTextureMapper().IsValid()) in SetupTextures()
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/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp645 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() argument
647 NW_ASSERT(resMaterial.GetTextureCoordinatorsCount() != 0); in SetupShadowMaterial()
649 resMaterial.SetTextureCoordinatorsHash(0x0); in SetupShadowMaterial()
650 resMaterial.SetTextureMappersHash(0x0); in SetupShadowMaterial()
651 resMaterial.SetTextureCombinersHash(0x0); in SetupShadowMaterial()
652 resMaterial.SetMaterialColorHash(0x0); in SetupShadowMaterial()
654 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
660 NW_ASSERT(resMaterial.GetTextureMappersCount() != 0); in SetupShadowMaterial()
661 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
668 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_Material.h265 ResMaterial resMaterial,
316 static void DestroyResMaterial(os::IAllocator* allocator, ResMaterial resMaterial);
369 void* GetAnimTargetObject(const anim::ResAnimGroupMember& anim, const ResMaterial resMaterial);
Dgfx_RenderElement.h197 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind() local
198 NW_ASSERT(resMaterial.IsValid()); in SetDetailedMaterialIdAndTranslucencyKind()
203 … (static_cast<KeyType>(resMaterial.GetMaterialId() & BIT64_MATERIAL_RESOURCE_ID_MASK) << in SetDetailedMaterialIdAndTranslucencyKind()
232 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind() local
233 NW_ASSERT(resMaterial.IsValid()); in SetSimpleMaterialIdAndTranslucencyKind()
235 … m_Key |= static_cast<KeyType>(resMaterial.GetMaterialId() & BIT64_SIMPLE_MATERIAL_ID_MASK) in SetSimpleMaterialIdAndTranslucencyKind()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1284 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
1286 NW_ASSERT(resMaterial.IsValid()); in operator()
1291resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
1304 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
1307 NW_ASSERT(resMaterial.IsValid()); in operator()
1312 … ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(resMaterial.GetShader()); in operator()
1320 s32 activeCoordinatorsCount = resMaterial.GetActiveTextureCoordinatorsCount(); in operator()
1331 resMaterial.SetShaderProgramDescriptionIndex(table[activeCoordinatorsCount]); in operator()
Dgfx_ResMaterial.h1686 …Result SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsF…
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp636 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() argument
638 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
640 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
682 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
683 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
684 SetupShadowMaterial(resMaterial); in BuildResources()