Lines Matching refs:resMaterial
645 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() argument
647 NW_ASSERT(resMaterial.GetTextureCoordinatorsCount() != 0); in SetupShadowMaterial()
649 resMaterial.SetTextureCoordinatorsHash(0x0); in SetupShadowMaterial()
650 resMaterial.SetTextureMappersHash(0x0); in SetupShadowMaterial()
651 resMaterial.SetTextureCombinersHash(0x0); in SetupShadowMaterial()
652 resMaterial.SetMaterialColorHash(0x0); in SetupShadowMaterial()
654 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
660 NW_ASSERT(resMaterial.GetTextureMappersCount() != 0); in SetupShadowMaterial()
661 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
668 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial()
695 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial()
734 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
735 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
736 SetupShadowMaterial(resMaterial); in BuildResources()
746 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
747 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
748 SetupShadowMaterial(resMaterial); in BuildResources()