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Searched refs:resCubeTex (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp305 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup() local
307 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Setup()
309 if ( resCubeTex.GetTextureObject() != 0 ) in ResCubeTexture_Setup()
315 resCubeTex.SetTextureObject( texID ); in ResCubeTexture_Setup()
317 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup()
323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
438 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup() local
439 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Cleanup()
441 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
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