Lines Matching refs:resCubeTex
305 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup() local
307 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Setup()
309 if ( resCubeTex.GetTextureObject() != 0 ) in ResCubeTexture_Setup()
315 resCubeTex.SetTextureObject( texID ); in ResCubeTexture_Setup()
317 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup()
323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
438 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup() local
439 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Cleanup()
441 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
453 resCubeTex.SetTextureObject( 0 ); in ResCubeTexture_Cleanup()