Searched refs:resAnimGroupMember (Results 1 – 6 of 6) sorted by relevance
117 anim::ResAnimGroupMember resAnimGroupMember = in BindMaterialAnim() local119 const int matIdx = GetMaterialIndex(resAnimGroupMember); in BindMaterialAnim()124 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()127 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()131 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()135 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()149 anim::ResAnimGroupMember resAnimGroupMember = in BindVisibilityAnim() local152 switch(resAnimGroupMember.GetObjectType()) in BindVisibilityAnim()159 if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_VISIBLE) in BindVisibilityAnim()163 … else if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_BRANCH_VISIBLE) in BindVisibilityAnim()[all …]
178 anim::ResAnimGroupMember resAnimGroupMember = in CreateSkeletalAnimGroup() local182 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()188 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup()258 anim::ResAnimGroupMember resAnimGroupMember = in SetupAnimGroup() local262 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
92 … const anim::ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() local93 resAnimGroupMember.SetValueForType( in ResetMember()
215 const anim::ResAnimGroupMember resAnimGroupMember = this->GetResAnimGroupMember(memberIdx); in Reset() local216 resAnimGroupMember.SetValueForType( in Reset()
481 anim::ResAnimGroupMember resAnimGroupMember = in BindAnim() local484 switch(resAnimGroupMember.GetObjectType()) in BindAnim()491 target += resAnimGroupMember.GetMemberOffset(); in BindAnim()496 originalValue += resAnimGroupMember.GetMemberOffset(); in BindAnim()
414 anim::ResAnimGroupMember resAnimGroupMember = in TryBindTemplate() local416 internal::ClearMaterialHash(resAnimGroupMember); in TryBindTemplate()