| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Animation.cpp | 71 const res::StepKey* keyArray, in GetStepCurveValue() 91 const res::StepKey& centerKey = keyArray[ikeyCenter]; in GetStepCurveValue() 124 const res::HermiteKey* keyArray, in GetHermiteCurveValue() 157 const res::HermiteKey& key0 = keyArray[ikeyL]; in GetHermiteCurveValue() 158 const res::HermiteKey& key1 = keyArray[ikeyR]; in GetHermiteCurveValue() 193 const res::AnimationInfo* pAnimInfo, in AnimatePaneSRT() 200 …const res::AnimationTarget* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimIn… in AnimatePaneSRT() 205 …const res::HermiteKey* keys = internal::ConvertOffsToPtr<res::HermiteKey>(pAnimTarget, pAnimTarget… in AnimatePaneSRT() 213 const res::AnimationInfo* pAnimInfo, in AnimateVisibility() 220 …const res::AnimationTarget* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimIn… in AnimateVisibility() [all …]
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| D | lyt_Layout.cpp | 195 if (! ut::IsValidBinaryFile(pFileHead, res::FILESIGNATURE_CLYT, res::BinaryFileFormatVersion)) in Build() 215 case res::DATABLOCKKIND_LAYOUT: in Build() 217 const res::Layout* pResLyt = static_cast<const res::Layout*>(dataPtr); in Build() 222 case res::DATABLOCKKIND_TEXTURELIST: in Build() 223 resBlockSet.pTextureList = static_cast<const res::TextureList*>(dataPtr); in Build() 226 case res::DATABLOCKKIND_FONTLIST: in Build() 227 resBlockSet.pFontList = static_cast<const res::FontList*>(dataPtr); in Build() 230 case res::DATABLOCKKIND_MATERIALLIST: in Build() 231 resBlockSet.pMaterialList = static_cast<const res::MaterialList*>(dataPtr); in Build() 234 case res::DATABLOCKKIND_PANE: in Build() [all …]
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| D | lyt_TexResource.cpp | 33 sizeof(res::Image) + in Set() 34 sizeof(res::ImageSize); in Set() 63 res::ImageSize* pImageSize = in Set() 64 internal::ConvertOffsToPtr<res::ImageSize>( in Set() 66 size - sizeof(res::ImageSize)); in Set() 81 … if (!ut::IsValidBinaryFile(pFileHead, res::FILESIGNATURE_CLIM, res::BinaryFileFormatVersion)) in Set() 86 res::Image* pImage = 0; in Set() 97 case res::DATABLOCKKIND_IMAGE: in Set() 98 pImage = reinterpret_cast<res::Image *>(pBlockHead); in Set() 110 m_pImage = const_cast<res::Image*>(pImage); in Set() [all …]
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| D | lyt_ResourceAccessor.cpp | 42 void* pTexRes = this->GetResource(res::RESOURCETYPE_TEXTURE, name, &size); in LoadTexture() 63 void* pFontRes = this->GetResource(res::RESOURCETYPE_FONT, name, &size); in LoadFont()
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| D | lyt_Group.cpp | 37 const res::Group* pResGroup, in Group() 45 … const char *const paneNameBase = internal::ConvertOffsToPtr<char>(pResGroup, sizeof(res::Group)); in Group()
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| D | lyt_Picture.cpp | 68 const res::Picture* pBlock, in Picture() 96 …const res::Material *const pResMaterial = internal::ConvertOffsToPtr<res::Material>(resBlockSet.pM… in Picture()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | OMakefile | 50 res/gfx_ResGraphicsFile.cpp 51 res/gfx_ResModel.cpp 52 res/gfx_ResMaterial.cpp 53 res/gfx_ResMesh.cpp 54 res/gfx_ResTextureMapper.cpp 55 res/gfx_ResSceneObject.cpp 56 res/gfx_ResShape.cpp 57 res/gfx_ResTexture.cpp 58 res/gfx_ResVertex.cpp 59 res/gfx_ResParticleModel.cpp [all …]
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Animation.h | 29 namespace res 139 const res::AnimationBlock* GetAnimResource() const in GetAnimResource() 224 const res::AnimationBlock* pRes, 253 const res::AnimationBlock* pRes, 319 void SetAnimResource(const res::AnimationBlock* pRes) in SetAnimResource() 329 const res::AnimationBlock* m_pRes; 386 const res::AnimationBlock* pRes, 390 const res::AnimationBlock* pRes, 517 const res::AnimationBlock* GetResourceBlock() const in GetResourceBlock() 528 const res::AnimationTagBlock* GetTagBlock() const in GetTagBlock() [all …]
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| D | lyt_TexResource.h | 292 res::Image* GetResImage() in GetResImage() 303 const res::Image* GetResImage() const in GetResImage() 313 res::Image* m_pImage; 316 res::ImageSize* m_pImageSize;
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| D | lyt_ArcUtil.h | 71 res::RESOURCETYPE_TEXTURE, in OpenTextureDir() 132 res::RESOURCETYPE_FONT, in OpenFontDir()
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 39 namespace res { 49 namespace res {} 50 using namespace ::nw::anim::res; 52 namespace res { 827 /* ctor */ ResFloatAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT() 828 : ResMemberAnim( res ) in NW_RES_CTOR_INHERIT() 830 NW_ASSERT( (!res.IsValid()) || in NW_RES_CTOR_INHERIT() 831 res.GetPrimitiveType() == ResMemberAnim::PRIMITIVETYPE_FLOAT ); in NW_RES_CTOR_INHERIT() 876 /* ctor */ ResIntAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT() 877 : ResMemberAnim( res ) in NW_RES_CTOR_INHERIT() [all …]
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| D | anim_ResTypeInfo.h | 27 namespace res 30 #define NW_ANIM_RES_TYPE_INFO(name) res::name##_TYPE_INFO
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| D | anim_ResRevision.h | 25 namespace res {
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| D | anim_ResUtil.h | 25 namespace res {
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| /NW4C-2.0.3/sources/libraries/anim/ |
| D | OMakefile | 24 res/anim_ResAnimGroup.cpp 25 res/anim_ResAnimCurve.cpp 26 res/anim_ResAnim.cpp 28 res/anim_ResUtil.cpp
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResUtil.h | 74 ResDynamicCast( TBase res ) in ResDynamicCast() argument 76 if (!res.IsValid()) in ResDynamicCast() 81 if ((res.GetTypeInfo() & TDown::TYPE_INFO) == TDown::TYPE_INFO) in ResDynamicCast() 83 return TDown(res.ptr()); in ResDynamicCast() 99 ResStaticCast( TSrc res ) in ResStaticCast() argument 102 NW_ASSERT( (! res.IsValid()) || ResDynamicCast<TDest>( res ).IsValid() ); in ResStaticCast() 103 return TDest( res.ptr() ); in ResStaticCast() 357 TResource res in SafeCleanup() argument 360 if (res.IsValid()) in SafeCleanup() 362 res.Cleanup(); in SafeCleanup() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Common.h | 33 namespace res {} 34 using namespace ::nw::gfx::res; 188 ResCheckRevision(const TRes res ) in ResCheckRevision() argument 190 if (!res.IsValid()) { return false; } in ResCheckRevision() 192 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 170 nw::gfx::res::ResTexture s_ChangedTexture; 171 nw::gfx::res::ResLookupTable s_ChangedLut; 520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial() 522 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial() 533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial() 535 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial() 536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial() 546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial() 548 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial() 549 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial() [all …]
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 430 for (typename TResArray::iterator res = resources.begin(); res != resEnd; ++res) in FindResAnimByName() local 435 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName() 438 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName() 441 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName() 444 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName() 447 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 96 nw::anim::res::ResAnim s_ResAnim0; 97 nw::anim::res::ResAnim s_ResAnim1; 98 nw::anim::res::ResAnim s_ResAnimEmpty; 170 nw::anim::res::ResAnim 178 return nw::anim::res::ResAnim(NULL); in BuildTransformAnimResource() 200 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator() 248 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim() 465 s_ResAnimEmpty = nw::anim::res::ResAnim(NULL); in TerminateScenes()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTypeInfo.h | 27 namespace res 30 #define NW_GFX_RES_TYPE_INFO(name) res::name##_TYPE_INFO
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| D | gfx_ResRevision.h | 25 namespace res {
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResParticleEmitter.cpp | 31 namespace res { namespace
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| D | gfx_ResParticleSet.cpp | 31 namespace res { namespace
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| D | gfx_ResSceneObject.cpp | 24 namespace res { namespace
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