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Searched refs:res (Results 1 – 25 of 107) sorted by relevance

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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp71 const res::StepKey* keyArray, in GetStepCurveValue()
91 const res::StepKey& centerKey = keyArray[ikeyCenter]; in GetStepCurveValue()
124 const res::HermiteKey* keyArray, in GetHermiteCurveValue()
157 const res::HermiteKey& key0 = keyArray[ikeyL]; in GetHermiteCurveValue()
158 const res::HermiteKey& key1 = keyArray[ikeyR]; in GetHermiteCurveValue()
193 const res::AnimationInfo* pAnimInfo, in AnimatePaneSRT()
200 …const res::AnimationTarget* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimIn… in AnimatePaneSRT()
205 …const res::HermiteKey* keys = internal::ConvertOffsToPtr<res::HermiteKey>(pAnimTarget, pAnimTarget… in AnimatePaneSRT()
213 const res::AnimationInfo* pAnimInfo, in AnimateVisibility()
220 …const res::AnimationTarget* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimIn… in AnimateVisibility()
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Dlyt_Layout.cpp195 if (! ut::IsValidBinaryFile(pFileHead, res::FILESIGNATURE_CLYT, res::BinaryFileFormatVersion)) in Build()
215 case res::DATABLOCKKIND_LAYOUT: in Build()
217 const res::Layout* pResLyt = static_cast<const res::Layout*>(dataPtr); in Build()
222 case res::DATABLOCKKIND_TEXTURELIST: in Build()
223 resBlockSet.pTextureList = static_cast<const res::TextureList*>(dataPtr); in Build()
226 case res::DATABLOCKKIND_FONTLIST: in Build()
227 resBlockSet.pFontList = static_cast<const res::FontList*>(dataPtr); in Build()
230 case res::DATABLOCKKIND_MATERIALLIST: in Build()
231 resBlockSet.pMaterialList = static_cast<const res::MaterialList*>(dataPtr); in Build()
234 case res::DATABLOCKKIND_PANE: in Build()
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Dlyt_TexResource.cpp33 sizeof(res::Image) + in Set()
34 sizeof(res::ImageSize); in Set()
63 res::ImageSize* pImageSize = in Set()
64 internal::ConvertOffsToPtr<res::ImageSize>( in Set()
66 size - sizeof(res::ImageSize)); in Set()
81 … if (!ut::IsValidBinaryFile(pFileHead, res::FILESIGNATURE_CLIM, res::BinaryFileFormatVersion)) in Set()
86 res::Image* pImage = 0; in Set()
97 case res::DATABLOCKKIND_IMAGE: in Set()
98 pImage = reinterpret_cast<res::Image *>(pBlockHead); in Set()
110 m_pImage = const_cast<res::Image*>(pImage); in Set()
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Dlyt_ResourceAccessor.cpp42 void* pTexRes = this->GetResource(res::RESOURCETYPE_TEXTURE, name, &size); in LoadTexture()
63 void* pFontRes = this->GetResource(res::RESOURCETYPE_FONT, name, &size); in LoadFont()
Dlyt_Group.cpp37 const res::Group* pResGroup, in Group()
45 … const char *const paneNameBase = internal::ConvertOffsToPtr<char>(pResGroup, sizeof(res::Group)); in Group()
Dlyt_Picture.cpp68 const res::Picture* pBlock, in Picture()
96 …const res::Material *const pResMaterial = internal::ConvertOffsToPtr<res::Material>(resBlockSet.pM… in Picture()
/NW4C-2.0.3/sources/libraries/gfx/
DOMakefile50 res/gfx_ResGraphicsFile.cpp
51 res/gfx_ResModel.cpp
52 res/gfx_ResMaterial.cpp
53 res/gfx_ResMesh.cpp
54 res/gfx_ResTextureMapper.cpp
55 res/gfx_ResSceneObject.cpp
56 res/gfx_ResShape.cpp
57 res/gfx_ResTexture.cpp
58 res/gfx_ResVertex.cpp
59 res/gfx_ResParticleModel.cpp
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/NW4C-2.0.3/include/nw/lyt/
Dlyt_Animation.h29 namespace res
139 const res::AnimationBlock* GetAnimResource() const in GetAnimResource()
224 const res::AnimationBlock* pRes,
253 const res::AnimationBlock* pRes,
319 void SetAnimResource(const res::AnimationBlock* pRes) in SetAnimResource()
329 const res::AnimationBlock* m_pRes;
386 const res::AnimationBlock* pRes,
390 const res::AnimationBlock* pRes,
517 const res::AnimationBlock* GetResourceBlock() const in GetResourceBlock()
528 const res::AnimationTagBlock* GetTagBlock() const in GetTagBlock()
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Dlyt_TexResource.h292 res::Image* GetResImage() in GetResImage()
303 const res::Image* GetResImage() const in GetResImage()
313 res::Image* m_pImage;
316 res::ImageSize* m_pImageSize;
Dlyt_ArcUtil.h71 res::RESOURCETYPE_TEXTURE, in OpenTextureDir()
132 res::RESOURCETYPE_FONT, in OpenFontDir()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h39 namespace res {
49 namespace res {}
50 using namespace ::nw::anim::res;
52 namespace res {
827 /* ctor */ ResFloatAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT()
828 : ResMemberAnim( res ) in NW_RES_CTOR_INHERIT()
830 NW_ASSERT( (!res.IsValid()) || in NW_RES_CTOR_INHERIT()
831 res.GetPrimitiveType() == ResMemberAnim::PRIMITIVETYPE_FLOAT ); in NW_RES_CTOR_INHERIT()
876 /* ctor */ ResIntAnim( ResMemberAnim res ) in NW_RES_CTOR_INHERIT()
877 : ResMemberAnim( res ) in NW_RES_CTOR_INHERIT()
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Danim_ResTypeInfo.h27 namespace res
30 #define NW_ANIM_RES_TYPE_INFO(name) res::name##_TYPE_INFO
Danim_ResRevision.h25 namespace res {
Danim_ResUtil.h25 namespace res {
/NW4C-2.0.3/sources/libraries/anim/
DOMakefile24 res/anim_ResAnimGroup.cpp
25 res/anim_ResAnimCurve.cpp
26 res/anim_ResAnim.cpp
28 res/anim_ResUtil.cpp
/NW4C-2.0.3/include/nw/ut/
Dut_ResUtil.h74 ResDynamicCast( TBase res ) in ResDynamicCast() argument
76 if (!res.IsValid()) in ResDynamicCast()
81 if ((res.GetTypeInfo() & TDown::TYPE_INFO) == TDown::TYPE_INFO) in ResDynamicCast()
83 return TDown(res.ptr()); in ResDynamicCast()
99 ResStaticCast( TSrc res ) in ResStaticCast() argument
102 NW_ASSERT( (! res.IsValid()) || ResDynamicCast<TDest>( res ).IsValid() ); in ResStaticCast()
103 return TDest( res.ptr() ); in ResStaticCast()
357 TResource res in SafeCleanup() argument
360 if (res.IsValid()) in SafeCleanup()
362 res.Cleanup(); in SafeCleanup()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h33 namespace res {}
34 using namespace ::nw::gfx::res;
188 ResCheckRevision(const TRes res ) in ResCheckRevision() argument
190 if (!res.IsValid()) { return false; } in ResCheckRevision()
192 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp170 nw::gfx::res::ResTexture s_ChangedTexture;
171 nw::gfx::res::ResLookupTable s_ChangedLut;
520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
522 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
535 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial()
536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
548 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial()
549 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h430 for (typename TResArray::iterator res = resources.begin(); res != resEnd; ++res) in FindResAnimByName() local
435 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName()
438 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName()
441 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName()
444 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName()
447 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp96 nw::anim::res::ResAnim s_ResAnim0;
97 nw::anim::res::ResAnim s_ResAnim1;
98 nw::anim::res::ResAnim s_ResAnimEmpty;
170 nw::anim::res::ResAnim
178 return nw::anim::res::ResAnim(NULL); in BuildTransformAnimResource()
200 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator()
248 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
465 s_ResAnimEmpty = nw::anim::res::ResAnim(NULL); in TerminateScenes()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTypeInfo.h27 namespace res
30 #define NW_GFX_RES_TYPE_INFO(name) res::name##_TYPE_INFO
Dgfx_ResRevision.h25 namespace res {
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResParticleEmitter.cpp31 namespace res { namespace
Dgfx_ResParticleSet.cpp31 namespace res { namespace
Dgfx_ResSceneObject.cpp24 namespace res { namespace

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