Lines Matching refs:res
170 nw::gfx::res::ResTexture s_ChangedTexture;
171 nw::gfx::res::ResLookupTable s_ChangedLut;
520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
522 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
535 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial()
536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
548 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial()
549 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial()
550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()
588 … s_StartMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
604 … s_EndMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()