Searched refs:projection (Results 1 – 5 of 5) sorted by relevance
112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() local114 projection.f._20 * position.x + in CalculateDepth()115 projection.f._21 * position.y + in CalculateDepth()116 projection.f._22 * position.z + in CalculateDepth()117 projection.f._23; in CalculateDepth()119 projection.f._30 * position.x + in CalculateDepth()120 projection.f._31 * position.y + in CalculateDepth()121 projection.f._32 * position.z + in CalculateDepth()122 projection.f._33; in CalculateDepth()135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() local[all …]
153 void SetProjection(const math::MTX44& projection) const in SetProjection() argument155 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, projection); in SetProjection()
416 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators() local440 projection._22 = scaleFactor; in ActivateTextureCoordinators()441 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()449 math::MTX34Mult(&texMtx34, &texMtx34, &projection); in ActivateTextureCoordinators()
58 … the other screen. This menu allows you to operate animations, groups, projection types, and stere…
205 /g2d/projection = ORTHO