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Searched refs:projection (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() local
114 projection.f._20 * position.x + in CalculateDepth()
115 projection.f._21 * position.y + in CalculateDepth()
116 projection.f._22 * position.z + in CalculateDepth()
117 projection.f._23; in CalculateDepth()
119 projection.f._30 * position.x + in CalculateDepth()
120 projection.f._31 * position.y + in CalculateDepth()
121 projection.f._32 * position.z + in CalculateDepth()
122 projection.f._33; in CalculateDepth()
135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() local
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Dgfx_ShaderProgram.h153 void SetProjection(const math::MTX44& projection) const in SetProjection() argument
155 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, projection); in SetProjection()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp416 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators() local
440 projection._22 = scaleFactor; in ActivateTextureCoordinators()
441 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
449 math::MTX34Mult(&texMtx34, &texMtx34, &projection); in ActivateTextureCoordinators()
/NW4C-2.0.3/tools/LayoutViewer/
DReadme.txt58 … the other screen. This menu allows you to operate animations, groups, projection types, and stere…
/NW4C-2.0.3/tools/Viewer/
DViewer.ini205 /g2d/projection = ORTHO