Searched refs:programObject (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderUniforms.cpp | 30 ShaderUniformLocation::BuildUniformLocations(GLuint programObject) in BuildUniformLocations() argument 33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations() 34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations() 35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations() 36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations() 37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations() 38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations() 39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations() 40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations() 41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 464 GLuint programObject = glCreateProgram(); in CreateProgramObject() local 465 NW_ASSERTMSG(0 != programObject, "Can't create program."); in CreateProgramObject() 466 AttachProgram(programObject); in CreateProgramObject() 467 LinkProgram(programObject); in CreateProgramObject() 469 return programObject; in CreateProgramObject() 474 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram() argument 478 glAttachShader(programObject, this->GetVertexShaderObject()); in AttachProgram() 482 glAttachShader(programObject, this->GetGeometryShaderObject()); in AttachProgram() 485 glAttachShader(programObject, GL_DMP_FRAGMENT_SHADER_DMP); in AttachProgram() 492 glBindAttribLocation(programObject, index, symbol); in AttachProgram() [all …]
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 687 void AttachProgram(GLuint programObject); 688 void LinkProgram(GLuint programObject);
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderUniforms.h | 449 void BuildUniformLocations(GLuint programObject);
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