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Searched refs:programObject (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp30 ShaderUniformLocation::BuildUniformLocations(GLuint programObject) in BuildUniformLocations() argument
33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations()
34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations()
35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations()
36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations()
37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations()
38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations()
39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations()
40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations()
41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp464 GLuint programObject = glCreateProgram(); in CreateProgramObject() local
465 NW_ASSERTMSG(0 != programObject, "Can't create program."); in CreateProgramObject()
466 AttachProgram(programObject); in CreateProgramObject()
467 LinkProgram(programObject); in CreateProgramObject()
469 return programObject; in CreateProgramObject()
474 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram() argument
478 glAttachShader(programObject, this->GetVertexShaderObject()); in AttachProgram()
482 glAttachShader(programObject, this->GetGeometryShaderObject()); in AttachProgram()
485 glAttachShader(programObject, GL_DMP_FRAGMENT_SHADER_DMP); in AttachProgram()
492 glBindAttribLocation(programObject, index, symbol); in AttachProgram()
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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h687 void AttachProgram(GLuint programObject);
688 void LinkProgram(GLuint programObject);
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderUniforms.h449 void BuildUniformLocations(GLuint programObject);