Lines Matching refs:programObject
30 ShaderUniformLocation::BuildUniformLocations(GLuint programObject) in BuildUniformLocations() argument
33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations()
34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations()
35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations()
36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations()
37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations()
38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations()
39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations()
40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations()
41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations()
42 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations()
43 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexTran")); in BuildUniformLocations()
44 m_UniformLocations.push_back(glGetUniformLocation(programObject, "MatAmbi")); in BuildUniformLocations()
45 m_UniformLocations.push_back(glGetUniformLocation(programObject, "MatDiff")); in BuildUniformLocations()
46 m_UniformLocations.push_back(glGetUniformLocation(programObject, "HslGCol")); in BuildUniformLocations()
47 m_UniformLocations.push_back(glGetUniformLocation(programObject, "HslSCol")); in BuildUniformLocations()
48 m_UniformLocations.push_back(glGetUniformLocation(programObject, "HslSDir")); in BuildUniformLocations()
49 m_UniformLocations.push_back(glGetUniformLocation(programObject, "UnivReg")); in BuildUniformLocations()
50 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsSmoSk")); in BuildUniformLocations()
51 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsRgdSk")); in BuildUniformLocations()
52 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsHemiL")); in BuildUniformLocations()
53 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsHemiO")); in BuildUniformLocations()
54 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsVertA")); in BuildUniformLocations()
55 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsBoneW")); in BuildUniformLocations()
56 m_UniformLocations.push_back(glGetUniformLocation(programObject, "UvMap0")); in BuildUniformLocations()
57 m_UniformLocations.push_back(glGetUniformLocation(programObject, "UvMap1")); in BuildUniformLocations()
58 m_UniformLocations.push_back(glGetUniformLocation(programObject, "UvMap2")); in BuildUniformLocations()
59 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsVertL")); in BuildUniformLocations()
60 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsTex1")); in BuildUniformLocations()
61 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsTex2")); in BuildUniformLocations()
62 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IsQuate")); in BuildUniformLocations()
63 m_UniformLocations.push_back(glGetUniformLocation(programObject, "LightCt")); in BuildUniformLocations()
64 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].combineRgb")); in BuildUniformLocations()
65 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].combineRgb")); in BuildUniformLocations()
66 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].combineRgb")); in BuildUniformLocations()
67 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].combineRgb")); in BuildUniformLocations()
68 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].combineRgb")); in BuildUniformLocations()
69 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].combineRgb")); in BuildUniformLocations()
70 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].combineAlpha")); in BuildUniformLocations()
71 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].combineAlpha")); in BuildUniformLocations()
72 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].combineAlpha")); in BuildUniformLocations()
73 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].combineAlpha")); in BuildUniformLocations()
74 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].combineAlpha")); in BuildUniformLocations()
75 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].combineAlpha")); in BuildUniformLocations()
76 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].srcRgb")); in BuildUniformLocations()
77 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].srcRgb")); in BuildUniformLocations()
78 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].srcRgb")); in BuildUniformLocations()
79 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].srcRgb")); in BuildUniformLocations()
80 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].srcRgb")); in BuildUniformLocations()
81 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].srcRgb")); in BuildUniformLocations()
82 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].srcAlpha")); in BuildUniformLocations()
83 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].srcAlpha")); in BuildUniformLocations()
84 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].srcAlpha")); in BuildUniformLocations()
85 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].srcAlpha")); in BuildUniformLocations()
86 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].srcAlpha")); in BuildUniformLocations()
87 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].srcAlpha")); in BuildUniformLocations()
88 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].operandRgb")); in BuildUniformLocations()
89 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].operandRgb")); in BuildUniformLocations()
90 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].operandRgb")); in BuildUniformLocations()
91 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].operandRgb")); in BuildUniformLocations()
92 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].operandRgb")); in BuildUniformLocations()
93 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].operandRgb")); in BuildUniformLocations()
94 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].operandAlpha")); in BuildUniformLocations()
95 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].operandAlpha")); in BuildUniformLocations()
96 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].operandAlpha")); in BuildUniformLocations()
97 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].operandAlpha")); in BuildUniformLocations()
98 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].operandAlpha")); in BuildUniformLocations()
99 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].operandAlpha")); in BuildUniformLocations()
100 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].bufferInput")); in BuildUniformLocations()
101 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].bufferInput")); in BuildUniformLocations()
102 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].bufferInput")); in BuildUniformLocations()
103 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].bufferInput")); in BuildUniformLocations()
104 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].scaleRgb")); in BuildUniformLocations()
105 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].scaleRgb")); in BuildUniformLocations()
106 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].scaleRgb")); in BuildUniformLocations()
107 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].scaleRgb")); in BuildUniformLocations()
108 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].scaleRgb")); in BuildUniformLocations()
109 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].scaleRgb")); in BuildUniformLocations()
110 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].scaleAlpha")); in BuildUniformLocations()
111 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].scaleAlpha")); in BuildUniformLocations()
112 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].scaleAlpha")); in BuildUniformLocations()
113 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].scaleAlpha")); in BuildUniformLocations()
114 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].scaleAlpha")); in BuildUniformLocations()
115 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].scaleAlpha")); in BuildUniformLocations()
116 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].constRgba")); in BuildUniformLocations()
117 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[1].constRgba")); in BuildUniformLocations()
118 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[2].constRgba")); in BuildUniformLocations()
119 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[3].constRgba")); in BuildUniformLocations()
120 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[4].constRgba")); in BuildUniformLocations()
121 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[5].constRgba")); in BuildUniformLocations()
122 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_TexEnv[0].bufferColor")); in BuildUniformLocations()
123 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLighting.enabled")); in BuildUniformLocations()
124 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLighting.ambient")); in BuildUniformLocations()
125 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerD0")… in BuildUniformLocations()
126 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerD1")… in BuildUniformLocations()
127 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerRR")… in BuildUniformLocations()
128 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerRG")… in BuildUniformLocations()
129 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerRB")… in BuildUniformLocations()
130 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerSP")… in BuildUniformLocations()
131 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.samplerFR")… in BuildUniformLocations()
132 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.emission")); in BuildUniformLocations()
133 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.ambient")); in BuildUniformLocations()
134 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.diffuse")); in BuildUniformLocations()
135 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.specular0")… in BuildUniformLocations()
136 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentMaterial.specular1")… in BuildUniformLocations()
137 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].enabl… in BuildUniformLocations()
138 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].enabl… in BuildUniformLocations()
139 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].enabl… in BuildUniformLocations()
140 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].enabl… in BuildUniformLocations()
141 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].enabl… in BuildUniformLocations()
142 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].enabl… in BuildUniformLocations()
143 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].enabl… in BuildUniformLocations()
144 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].enabl… in BuildUniformLocations()
145 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].ambie… in BuildUniformLocations()
146 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].ambie… in BuildUniformLocations()
147 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].ambie… in BuildUniformLocations()
148 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].ambie… in BuildUniformLocations()
149 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].ambie… in BuildUniformLocations()
150 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].ambie… in BuildUniformLocations()
151 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].ambie… in BuildUniformLocations()
152 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].ambie… in BuildUniformLocations()
153 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].diffu… in BuildUniformLocations()
154 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].diffu… in BuildUniformLocations()
155 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].diffu… in BuildUniformLocations()
156 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].diffu… in BuildUniformLocations()
157 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].diffu… in BuildUniformLocations()
158 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].diffu… in BuildUniformLocations()
159 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].diffu… in BuildUniformLocations()
160 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].diffu… in BuildUniformLocations()
161 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].specu… in BuildUniformLocations()
162 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].specu… in BuildUniformLocations()
163 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].specu… in BuildUniformLocations()
164 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].specu… in BuildUniformLocations()
165 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].specu… in BuildUniformLocations()
166 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].specu… in BuildUniformLocations()
167 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].specu… in BuildUniformLocations()
168 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].specu… in BuildUniformLocations()
169 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].specu… in BuildUniformLocations()
170 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].specu… in BuildUniformLocations()
171 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].specu… in BuildUniformLocations()
172 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].specu… in BuildUniformLocations()
173 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].specu… in BuildUniformLocations()
174 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].specu… in BuildUniformLocations()
175 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].specu… in BuildUniformLocations()
176 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].specu… in BuildUniformLocations()
177 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].posit… in BuildUniformLocations()
178 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].posit… in BuildUniformLocations()
179 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].posit… in BuildUniformLocations()
180 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].posit… in BuildUniformLocations()
181 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].posit… in BuildUniformLocations()
182 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].posit… in BuildUniformLocations()
183 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].posit… in BuildUniformLocations()
184 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].posit… in BuildUniformLocations()
185 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].spotD… in BuildUniformLocations()
186 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].spotD… in BuildUniformLocations()
187 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].spotD… in BuildUniformLocations()
188 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].spotD… in BuildUniformLocations()
189 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].spotD… in BuildUniformLocations()
190 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].spotD… in BuildUniformLocations()
191 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].spotD… in BuildUniformLocations()
192 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].spotD… in BuildUniformLocations()
193 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].shado… in BuildUniformLocations()
194 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].shado… in BuildUniformLocations()
195 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].shado… in BuildUniformLocations()
196 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].shado… in BuildUniformLocations()
197 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].shado… in BuildUniformLocations()
198 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].shado… in BuildUniformLocations()
199 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].shado… in BuildUniformLocations()
200 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].shado… in BuildUniformLocations()
201 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].geomF… in BuildUniformLocations()
202 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].geomF… in BuildUniformLocations()
203 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].geomF… in BuildUniformLocations()
204 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].geomF… in BuildUniformLocations()
205 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].geomF… in BuildUniformLocations()
206 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].geomF… in BuildUniformLocations()
207 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].geomF… in BuildUniformLocations()
208 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].geomF… in BuildUniformLocations()
209 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].geomF… in BuildUniformLocations()
210 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].geomF… in BuildUniformLocations()
211 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].geomF… in BuildUniformLocations()
212 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].geomF… in BuildUniformLocations()
213 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].geomF… in BuildUniformLocations()
214 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].geomF… in BuildUniformLocations()
215 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].geomF… in BuildUniformLocations()
216 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].geomF… in BuildUniformLocations()
217 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].twoSi… in BuildUniformLocations()
218 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].twoSi… in BuildUniformLocations()
219 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].twoSi… in BuildUniformLocations()
220 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].twoSi… in BuildUniformLocations()
221 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].twoSi… in BuildUniformLocations()
222 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].twoSi… in BuildUniformLocations()
223 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].twoSi… in BuildUniformLocations()
224 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].twoSi… in BuildUniformLocations()
225 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].spotE… in BuildUniformLocations()
226 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].spotE… in BuildUniformLocations()
227 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].spotE… in BuildUniformLocations()
228 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].spotE… in BuildUniformLocations()
229 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].spotE… in BuildUniformLocations()
230 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].spotE… in BuildUniformLocations()
231 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].spotE… in BuildUniformLocations()
232 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].spotE… in BuildUniformLocations()
233 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].dista… in BuildUniformLocations()
234 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].dista… in BuildUniformLocations()
235 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].dista… in BuildUniformLocations()
236 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].dista… in BuildUniformLocations()
237 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].dista… in BuildUniformLocations()
238 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].dista… in BuildUniformLocations()
239 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].dista… in BuildUniformLocations()
240 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].dista… in BuildUniformLocations()
241 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].dista… in BuildUniformLocations()
242 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].dista… in BuildUniformLocations()
243 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].dista… in BuildUniformLocations()
244 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].dista… in BuildUniformLocations()
245 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].dista… in BuildUniformLocations()
246 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].dista… in BuildUniformLocations()
247 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].dista… in BuildUniformLocations()
248 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].dista… in BuildUniformLocations()
249 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].dista… in BuildUniformLocations()
250 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].dista… in BuildUniformLocations()
251 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].dista… in BuildUniformLocations()
252 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].dista… in BuildUniformLocations()
253 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].dista… in BuildUniformLocations()
254 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].dista… in BuildUniformLocations()
255 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].dista… in BuildUniformLocations()
256 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].dista… in BuildUniformLocations()
257 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].sampl… in BuildUniformLocations()
258 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].sampl… in BuildUniformLocations()
259 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].sampl… in BuildUniformLocations()
260 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].sampl… in BuildUniformLocations()
261 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].sampl… in BuildUniformLocations()
262 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].sampl… in BuildUniformLocations()
263 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].sampl… in BuildUniformLocations()
264 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].sampl… in BuildUniformLocations()
265 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[0].sampl… in BuildUniformLocations()
266 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[1].sampl… in BuildUniformLocations()
267 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[2].sampl… in BuildUniformLocations()
268 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[3].sampl… in BuildUniformLocations()
269 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[4].sampl… in BuildUniformLocations()
270 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[5].sampl… in BuildUniformLocations()
271 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[6].sampl… in BuildUniformLocations()
272 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragmentLightSource[7].sampl… in BuildUniformLocations()
273 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputD0")); in BuildUniformLocations()
274 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputD1")); in BuildUniformLocations()
275 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputRR")); in BuildUniformLocations()
276 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputRG")); in BuildUniformLocations()
277 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputRB")); in BuildUniformLocations()
278 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputSP")); in BuildUniformLocations()
279 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.absLutInputFR")); in BuildUniformLocations()
280 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputD0")); in BuildUniformLocations()
281 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputD1")); in BuildUniformLocations()
282 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputRR")); in BuildUniformLocations()
283 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputRG")); in BuildUniformLocations()
284 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputRB")); in BuildUniformLocations()
285 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputSP")); in BuildUniformLocations()
286 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutInputFR")); in BuildUniformLocations()
287 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleD0")); in BuildUniformLocations()
288 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleD1")); in BuildUniformLocations()
289 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleRR")); in BuildUniformLocations()
290 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleRG")); in BuildUniformLocations()
291 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleRB")); in BuildUniformLocations()
292 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleSP")); in BuildUniformLocations()
293 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutScaleFR")); in BuildUniformLocations()
294 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.shadowSelector")); in BuildUniformLocations()
295 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.bumpSelector")); in BuildUniformLocations()
296 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.bumpMode")); in BuildUniformLocations()
297 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.bumpRenorm")); in BuildUniformLocations()
298 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.config")); in BuildUniformLocations()
299 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.invertShadow")); in BuildUniformLocations()
300 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.shadowPrimary")); in BuildUniformLocations()
301 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.shadowSecondary")); in BuildUniformLocations()
302 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.shadowAlpha")); in BuildUniformLocations()
303 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.fresnelSelector")); in BuildUniformLocations()
304 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.clampHighlights")); in BuildUniformLocations()
305 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutEnabledSP")); in BuildUniformLocations()
306 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutEnabledD0")); in BuildUniformLocations()
307 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutEnabledD1")); in BuildUniformLocations()
308 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_LightEnv.lutEnabledRefl")); in BuildUniformLocations()
309 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[0].perspectiveShadow… in BuildUniformLocations()
310 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[0].shadowZScale")); in BuildUniformLocations()
311 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[0].shadowZBias")); in BuildUniformLocations()
312 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[0].samplerType")); in BuildUniformLocations()
313 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[1].samplerType")); in BuildUniformLocations()
314 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[2].samplerType")); in BuildUniformLocations()
315 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].samplerType")); in BuildUniformLocations()
316 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[2].texcoord")); in BuildUniformLocations()
317 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].texcoord")); in BuildUniformLocations()
318 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptRgbMap")); in BuildUniformLocations()
319 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptAlphaMap")); in BuildUniformLocations()
320 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptAlphaSeparate")… in BuildUniformLocations()
321 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptClampU")); in BuildUniformLocations()
322 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptClampV")); in BuildUniformLocations()
323 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptShiftU")); in BuildUniformLocations()
324 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptShiftV")); in BuildUniformLocations()
325 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptMinFilter")); in BuildUniformLocations()
326 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptTexWidth")); in BuildUniformLocations()
327 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptTexOffset")); in BuildUniformLocations()
328 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptTexBias")); in BuildUniformLocations()
329 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptNoiseEnable")); in BuildUniformLocations()
330 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptNoiseU")); in BuildUniformLocations()
331 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptNoiseV")); in BuildUniformLocations()
332 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerRgbMap")… in BuildUniformLocations()
333 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerAlphaMap… in BuildUniformLocations()
334 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerNoiseMap… in BuildUniformLocations()
335 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerR")); in BuildUniformLocations()
336 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerG")); in BuildUniformLocations()
337 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerB")); in BuildUniformLocations()
338 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Texture[3].ptSamplerA")); in BuildUniformLocations()
339 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.lightXY")); in BuildUniformLocations()
340 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.lightZ")); in BuildUniformLocations()
341 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.deltaZ")); in BuildUniformLocations()
342 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.autoAcc")); in BuildUniformLocations()
343 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.accMax")); in BuildUniformLocations()
344 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.shadingDensitySrc")); in BuildUniformLocations()
345 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.colorLutInput")); in BuildUniformLocations()
346 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.samplerTR")); in BuildUniformLocations()
347 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.samplerTG")); in BuildUniformLocations()
348 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.samplerTB")); in BuildUniformLocations()
349 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Gas.attenuation")); in BuildUniformLocations()
350 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Fog.mode")); in BuildUniformLocations()
351 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Fog.color")); in BuildUniformLocations()
352 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Fog.zFlip")); in BuildUniformLocations()
353 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Fog.sampler")); in BuildUniformLocations()
354 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.enableClipping… in BuildUniformLocations()
355 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.clippingPlane"… in BuildUniformLocations()
356 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.enableAlphaTes… in BuildUniformLocations()
357 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.alphaRefValue"… in BuildUniformLocations()
358 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.alphaTestFunc"… in BuildUniformLocations()
359 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.mode")); in BuildUniformLocations()
360 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.wScale")); in BuildUniformLocations()
361 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.penumbraScale"… in BuildUniformLocations()
362 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_FragOperation.penumbraBias")… in BuildUniformLocations()
363 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Point.viewport")); in BuildUniformLocations()
364 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Point.distanceAttenuation")); in BuildUniformLocations()
365 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Line.width")); in BuildUniformLocations()
366 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.width")); in BuildUniformLocations()
367 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.scaleByW")); in BuildUniformLocations()
368 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.color")); in BuildUniformLocations()
369 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.frontFaceCCW")); in BuildUniformLocations()
370 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.acceptEmptyTriang… in BuildUniformLocations()
371 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.openEdgeColor")); in BuildUniformLocations()
372 … m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.openEdgeWidth")); in BuildUniformLocations()
373 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.openEdgeDepthBias… in BuildUniformLocations()
374 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.openEdgeWidthScal… in BuildUniformLocations()
375 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Silhouette.openEdgeDepthBias… in BuildUniformLocations()
376 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Subdivision.level")); in BuildUniformLocations()
377 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_Subdivision.fragmentLighting… in BuildUniformLocations()
378 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.color")); in BuildUniformLocations()
379 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.aspect")); in BuildUniformLocations()
380 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.time")); in BuildUniformLocations()
381 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.speed")); in BuildUniformLocations()
382 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.countMax")); in BuildUniformLocations()
383 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.randSeed")); in BuildUniformLocations()
384 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.randomCore")); in BuildUniformLocations()
385 …m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.distanceAttenuation"… in BuildUniformLocations()
386 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.viewport")); in BuildUniformLocations()
387 m_UniformLocations.push_back(glGetUniformLocation(programObject, "dmp_PartSys.pointSize")); in BuildUniformLocations()