Searched refs:prim (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmTouchPanelCamera.cpp | 136 Sm2DDynamicPrimPC prim; in Render() local 137 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render() 139 …prim.SetVertex( m_Collision.GetX(), m_Collision.GetY(), … in Render() 140 …prim.SetVertex( m_Collision.GetX(), m_Collision.GetY() + m_Collision.G… in Render() 141 …prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY(), … in Render() 142 …prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY() + m_Collision.G… in Render() 143 prim.End(); in Render() 148 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render() 150 … prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY, nw::ut::Color8::RED ); in Render() 151 … prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY + 4.f, nw::ut::Color8::RED ); in Render() [all …]
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| D | SmPerf.cpp | 254 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument 255 prim.SetVertex( x, y, color ); \ in Render() 256 prim.SetVertex( x, y + h, color ); \ in Render() 257 prim.SetVertex( x + w, y + h, color ); \ in Render() 258 prim.SetVertex( x + w, y + h, color ); \ in Render() 259 prim.SetVertex( x + w, y, color ); \ in Render() 260 prim.SetVertex( x, y, color ); \ in Render()
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