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Searched refs:prim (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmTouchPanelCamera.cpp136 Sm2DDynamicPrimPC prim; in Render() local
137 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
139prim.SetVertex( m_Collision.GetX(), m_Collision.GetY(), … in Render()
140prim.SetVertex( m_Collision.GetX(), m_Collision.GetY() + m_Collision.G… in Render()
141prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY(), … in Render()
142prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY() + m_Collision.G… in Render()
143 prim.End(); in Render()
148 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
150prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY, nw::ut::Color8::RED ); in Render()
151prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY + 4.f, nw::ut::Color8::RED ); in Render()
[all …]
DSmPerf.cpp254 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
255 prim.SetVertex( x, y, color ); \ in Render()
256 prim.SetVertex( x, y + h, color ); \ in Render()
257 prim.SetVertex( x + w, y + h, color ); \ in Render()
258 prim.SetVertex( x + w, y + h, color ); \ in Render()
259 prim.SetVertex( x + w, y, color ); \ in Render()
260 prim.SetVertex( x, y, color ); \ in Render()