Lines Matching refs:prim
136 Sm2DDynamicPrimPC prim; in Render() local
137 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
139 …prim.SetVertex( m_Collision.GetX(), m_Collision.GetY(), … in Render()
140 …prim.SetVertex( m_Collision.GetX(), m_Collision.GetY() + m_Collision.G… in Render()
141 …prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY(), … in Render()
142 …prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY() + m_Collision.G… in Render()
143 prim.End(); in Render()
148 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
150 … prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY, nw::ut::Color8::RED ); in Render()
151 … prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY + 4.f, nw::ut::Color8::RED ); in Render()
152 … prim.SetVertex( m_TouchPanelPosX + 4.f, m_TouchPanelPosY, nw::ut::Color8::RED ); in Render()
153 … prim.SetVertex( m_TouchPanelPosX + 4.f, m_TouchPanelPosY + 4.f, nw::ut::Color8::RED ); in Render()
154 prim.End(); in Render()