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Searched refs:playerHeap (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/snd/playerHeap/
DOMakefile21 TARGET_PROGRAM = playerHeap
30 SARC_PATH = $(GetBcsar $(ROMFS_ROOT), playerHeap)
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundPlayer.cpp472 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap() local
476 playerHeap.AttachSound( pSound ); in detail_AllocPlayerHeap()
477 pSound->AttachPlayerHeap( &playerHeap ); in detail_AllocPlayerHeap()
482 return &playerHeap; in detail_AllocPlayerHeap()
Dsnd_SoundArchivePlayer.cpp393 internal::PlayerHeap* playerHeap = new ( buf ) internal::PlayerHeap(); in CreatePlayerHeap() local
405 bool result = playerHeap->Create( buf, heapSize ); in CreatePlayerHeap()
412 return playerHeap; in CreatePlayerHeap()
456 internal::PlayerHeap* playerHeap = CreatePlayerHeap( in SetupSoundPlayer() local
459 NW_WARNING( playerHeap != NULL, in SetupSoundPlayer()
461 if ( playerHeap == NULL ) in SetupSoundPlayer()
465 player->detail_AppendPlayerHeap( playerHeap ); in SetupSoundPlayer()
/NW4C-2.0.3/demos/snd/
DOMakefile112 playerHeap \