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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h198 SceneNode* parent,
367 const SceneNode* parent = this->GetParent(); in TrackbackWorldMatrix() local
368 if (parent == NULL) in TrackbackWorldMatrix()
373 return parent->TrackbackWorldMatrix(); in TrackbackWorldMatrix()
379 const SceneNode* parent = this->GetParent(); in TrackbackWorldTransform() local
380 if (parent == NULL) in TrackbackWorldTransform()
385 return parent->TrackbackWorldTransform(); in TrackbackWorldTransform()
391 const SceneNode* parent = this->GetParent(); in TrackbackLocalTransform() local
392 if (parent == NULL) in TrackbackLocalTransform()
397 return parent->TrackbackLocalTransform(); in TrackbackLocalTransform()
[all …]
Dgfx_SceneHelper.h47 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference() local
52 ResolveReferenceImpl(*parent, *child); in ResolveReference()
155 static void ResolveReferenceImpl(SceneNode* parent, SceneNode* child);
165 AttachNode(nw::gfx::SceneNode* parent) in AttachNode() argument
166 : m_Parent(parent) in AttachNode()
Dgfx_TransformNode.h134 SceneNode* parent,
454 SceneNode* parent = this->GetParent(); in InheritTraversalResults() local
461 else if (parent== NULL) in InheritTraversalResults()
465 else if (parent->IsEnabledResults(SceneNode::FLAG_IS_DIRTY)) in InheritTraversalResults()
Dgfx_SceneBuilder.h242 SceneNode* parent,
265 SceneNode* parent,
Dgfx_FragmentLight.h155 SceneNode* parent,
196 SceneNode* parent,
Dgfx_Material.h63 Model* parent,
267 Model* parent);
Dgfx_AmbientLight.h120 SceneNode* parent,
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneHelper.cpp27 SceneHelper::ResolveReferenceImpl(SceneNode* parent, SceneNode* child) in ResolveReferenceImpl() argument
29 NW_NULL_ASSERT(parent); in ResolveReferenceImpl()
39 const int childNum = parent->GetResSceneNode().GetChildrenCount(); in ResolveReferenceImpl()
42 void* childResAddr = parent->GetResSceneNode().GetChildren(i).ptr(); in ResolveReferenceImpl()
46 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
Dgfx_SceneBuilder.cpp79 SceneNode* parent, in BuildSceneObject() argument
118 parent, resource, description, allocator); in BuildSceneObject()
147 parent, in BuildSceneObject()
182 parent, in BuildSceneObject()
215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject()
252 parent, in BuildSceneObject()
284 parent, in BuildSceneObject()
316 parent, in BuildSceneObject()
349 parent, in BuildSceneObject()
381 parent, in BuildSceneObject()
[all …]
Dgfx_SceneNode.cpp59 SceneNode* parent, in Create() argument
79 if (parent) in Create()
81 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_TransformNode.cpp82 SceneNode* parent, in Create() argument
104 if (parent) in Create()
106 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_FragmentLight.cpp120 SceneNode* parent, in Create() argument
143 if (parent) in Create()
145 bool isAttached = parent->AttachChild(light); in Create()
156 SceneNode* parent, in CreateClone() argument
178 if (parent) in CreateClone()
180 bool isAttached = parent->AttachChild(light); in CreateClone()
Dgfx_AmbientLight.cpp91 SceneNode* parent, in Create() argument
114 if (parent) in Create()
116 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_HemiSphereLight.cpp93 SceneNode* parent, in Create() argument
116 if (parent) in Create()
118 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_VertexLight.cpp94 SceneNode* parent, in Create() argument
117 if (parent) in Create()
119 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_SkeletalModel.cpp40 SceneNode* parent, in Create() argument
93 if (parent) in Create()
95 bool isAttached = parent->AttachChild(model); in Create()
Dgfx_ParticleModel.cpp131 SceneNode* parent, in Create() argument
227 if (parent) in Create()
229 bool result = parent->AttachChild(node); in Create()
Dgfx_Fog.cpp108 SceneNode* parent, in Create() argument
130 if (parent) in Create()
132 bool isAttached = parent->AttachChild(fog); in Create()
Dgfx_ParticleCollection.cpp353 ParticleSet* parent, in Create() argument
818 if (parent) in Create()
820 bool result = parent->AttachParticleCollection(node); in Create()
823 node->m_ParticleSet = parent; in Create()
/NW4C-2.0.3/include/nw/ut/
Dut_Children.h121 TParent* parent,
126 : m_Parent(parent), m_Children(elements, size, allocator, kind), m_Deleter(allocator) {} in m_Parent() argument
136 TParent* parent,
140 : m_Parent(parent), m_Children(size, allocator, kind), m_Deleter(allocator) {} in m_Parent() argument
148 TParent* parent, in Children() argument
150 : m_Parent(parent), m_Children(allocator), m_Deleter(allocator) {} in Children()
246 void SetParent(TParent* parent) in SetParent() argument
248 NW_NULL_ASSERT(parent); in SetParent()
251 m_Parent = parent; in SetParent()
271 void SetParent(MParent* parent) { m_Parent = parent; }\
Dut_RuntimeTypeInfo.h64 …/* ctor */ explicit RuntimeTypeInfo( const RuntimeTypeInfo* parent ) : mParentTypeInfo( parent ) … in RuntimeTypeInfo()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmMessage.h45 SmMessage( SmMessage* parent ) in SmMessage() argument
46 : m_Parent( parent ), in SmMessage()
100 void SetParent( SmMessage* parent ) in SetParent() argument
102 m_Parent = parent; in SetParent()
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dtreeview-min.js7 …eyCode){case G.UP:do{if(J.previousSibling){J=J.previousSibling;}else{J=J.parent;}}while(J&&!J._can…
8parent){J=J.parent;}else{J=J.previousSibling;}}while(J&&!J._canHaveFocus());if(J){J.focus();}B.pre… property in YAHOO.widget.Node
9parent=E;this.depth=E.depth+1;this.tree.regNode(this);E.childrenRendered=false;for(var F=0,D=this.…
10parent;while(D.depth>E){D=D.parent;}return D;},getDepthStyle:function(D){return(this.getAncestor(D…
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetCameraFovy.mel44 for ($parent in $parents)
46 $cams[size($cams)] = $parent;
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() argument
58 m_Parent(parent), in SmCamera()
71 NW_NULL_ASSERT( parent ); in SmCamera()

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