Searched refs:pTexCoord (Results 1 – 2 of 2) sorted by relevance
108 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() local118 pTexCoord->x = lt.x ; in CalcTextureCoords()119 pTexCoord->y = 1.f - lt.y; in CalcTextureCoords()120 pTexCoord->z = rb.x ; in CalcTextureCoords()121 pTexCoord->w = 1.f - rb.y; in CalcTextureCoords()125 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() local135 pTexCoord->x = lb.x; in CalcTextureCoords()136 pTexCoord->y = 1.f - lb.y; in CalcTextureCoords()137 pTexCoord->z = rt.x; in CalcTextureCoords()138 pTexCoord->w = 1.f - rt.y; in CalcTextureCoords()[all …]
1677 math::VEC4* __restrict pTexCoord = &m_UniformData[m_UniformDataIndex]; in BuildTextCommand() local1678 *pTexCoord = charAttr.tex; in BuildTextCommand()