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Searched refs:pTarget (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp30 @param[in] pTarget カメラの注視点を指定するベクトルへのポインタ。
36 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget)
42 NW_NULL_ASSERT(pTarget);
47 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
215 @param[in] pTarget カメラの注視点を指定するベクトルへのポインタ。
220 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget)
223 return MTX34LookAtFIdx(pOut, pCamPos, twistFIdx, pTarget);
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Animation.h409 T* pTarget, in Bind() argument
414 NW_NULL_ASSERT(pTarget); in Bind()
424 pTarget->AddAnimationLink(pAnimLink); in Bind()
/NW4C-2.0.3/include/nw/math/
Dmath_Matrix34.h29 …ATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget);