Searched refs:pTarget (Results 1 – 3 of 3) sorted by relevance
| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 30 @param[in] pTarget カメラの注視点を指定するベクトルへのポインタ。 36 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget) 42 NW_NULL_ASSERT(pTarget); 47 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z); 215 @param[in] pTarget カメラの注視点を指定するベクトルへのポインタ。 220 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget) 223 return MTX34LookAtFIdx(pOut, pCamPos, twistFIdx, pTarget);
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Animation.h | 409 T* pTarget, in Bind() argument 414 NW_NULL_ASSERT(pTarget); in Bind() 424 pTarget->AddAnimationLink(pAnimLink); in Bind()
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| /NW4C-2.0.3/include/nw/math/ |
| D | math_Matrix34.h | 29 …ATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget);
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