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Searched refs:pOut (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix44.ipp46 @param[out] pOut 計算結果を受け取るバッファへのポインタ。
53 @return pOut を返します。
56 MTX44TextureMatrixForMaya(MTX44* pOut,
61 NW_NULL_ASSERT(pOut);
67 pOut->m[0][0] = scaleS * rotateCos;
68 pOut->m[0][1] = -scaleS * rotateSin;
69 pOut->m[0][3] = scaleS * ( 0.5f * rotateSin - 0.5f * rotateCos + 0.5f - translateS);
71 pOut->m[1][0] = scaleT * rotateSin;
72 pOut->m[1][1] = scaleT * rotateCos;
73 pOut->m[1][3] = scaleT * (-0.5f * rotateSin - 0.5f * rotateCos + 0.5f - translateT);
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Dmath_Matrix34.ipp27 @param[out] pOut 計算結果を受け取るバッファへのポインタ。
32 @return pOut を返します。
36 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget)
40 NW_NULL_ASSERT(pOut);
44 f32 (*const m)[4] = pOut->m;
127 return pOut;
133 @param[out] pOut 計算結果を受け取るバッファへのポインタ。
137 @return pOut を返します。
141 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, const nw::math::VEC3* pCamRotate)
145 NW_NULL_ASSERT(pOut);
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp23 nw::math::MTX44* nw::lyt::internal::MTX44Transpose(nw::math::MTX44* pOut, const nw::math::MTX34* pS… in MTX44Transpose() argument
25 NW_NULL_ASSERT(pOut); in MTX44Transpose()
28 *pOut = math::MTX44( in MTX44Transpose()
34 return pOut; in MTX44Transpose()
39 nw::math::MTX44* pOut, in MTX44Mult() argument
43 NW_NULL_ASSERT(pOut); in MTX44Mult()
66 *pOut = tmp; in MTX44Mult()
68 return pOut; in MTX44Mult()
/NW4C-2.0.3/include/nw/math/
Dmath_Matrix34.h29 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg…
30 NW_MATH_INLINE MTX34* MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate…
31 NW_MATH_INLINE VEC3* MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM);
32 NW_MATH_INLINE VEC3* MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM);
Dmath_Matrix44.h29 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
31 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
33 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Supplement.h30 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc);
31 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp30 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp) in CreateMatrixForLinearShadowMapTexture() argument
32 f32 (*const m)[4] = pOut->m; in CreateMatrixForLinearShadowMapTexture()
50 return pOut; in CreateMatrixForLinearShadowMapTexture()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h46 CreateMatrixForLinearShadowMapTexture(nn::math::Matrix34* pOut, f32 coeff, f32 nearp, f32 farp);