Searched refs:nextValue (Results 1 – 1 of 1) sorted by relevance
1697 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local1698 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()2163 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local2164 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()2169 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local2170 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()2269 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local2270 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()2275 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local2276 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()[all …]