Lines Matching refs:nextValue

1697                 f32 nextValue = animationData[animationDataIndex++];  in ParticleFloatImmediateUpdater()  local
1698 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()
2163 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local
2164 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()
2169 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local
2170 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()
2269 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2270 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()
2275 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2276 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()
2281 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2282 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3AdditiveUpdater()
2377 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2378 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3ImmediateUpdater()
2383 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2384 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3ImmediateUpdater()
2389 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2390 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3ImmediateUpdater()
2483 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2484 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2489 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2490 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2495 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2496 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3RandomAdditiveUpdater()