| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 37 ModelArray models(allocator); in Create() local 55 models = ModelArray(this->m_MaxModels, allocator); in Create() 74 allocator, sceneNodes, userRenderNodes, models, skeletalModels, cameras, fogs, in Create()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 150 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 151 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 152 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() 205 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 206 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 207 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 208 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local 209 if ( models.size() != 1 ) { NW_FATAL_ERROR("1 Resource is 1 Model"); } in CreateModel() 214 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel() 361 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local 362 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle() 363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 199 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 200 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 201 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 253 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 254 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 261 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 262 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 263 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 299 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 300 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 301 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 334 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 335 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 219 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 220 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 390 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local 391 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 392 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 253 if (models.size() > 0) in BuildResources() 256 s_ResBeam = models[0]; in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 364 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 365 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 366 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 323 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 324 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 325 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 297 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local 298 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes() 299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 391 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 392 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 539 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 540 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 312 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 330 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 354 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 355 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 351 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/tools/LayoutViewer/ |
| D | Readme.txt | 73 Operation becomes unstable when you load multiple models.
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 546 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 547 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 548 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1268 ModelArray models, in SceneContext() argument 1284 m_Models(models), in SceneContext()
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