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Searched refs:models (Results 1 – 25 of 28) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp37 ModelArray models(allocator); in Create() local
55 models = ModelArray(this->m_MaxModels, allocator); in Create()
74 allocator, sceneNodes, userRenderNodes, models, skeletalModels, cameras, fogs, in Create()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp150 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
151 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register()
152 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
205 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local
206 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register()
207 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp208 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local
209 if ( models.size() != 1 ) { NW_FATAL_ERROR("1 Resource is 1 Model"); } in CreateModel()
214 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel()
361 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local
362 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle()
363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp199 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
200 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
201 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
253 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
254 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp261 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
262 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
263 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp299 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
300 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
301 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp334 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
335 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp219 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
220 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp390 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local
391 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
392 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp252 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
253 if (models.size() > 0) in BuildResources()
256 s_ResBeam = models[0]; in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp364 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
365 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
366 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp323 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
324 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
325 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp297 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local
298 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes()
299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp391 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
392 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp539 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
540 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
312 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp329 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
330 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp354 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
355 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp351 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/tools/LayoutViewer/
DReadme.txt73 Operation becomes unstable when you load multiple models.
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp546 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local
547 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
548 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h1268 ModelArray models, in SceneContext() argument
1284 m_Models(models), in SceneContext()

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