Searched refs:m_pSceneNode (Results 1 – 2 of 2) sorted by relevance
27 m_pSceneNode( NULL ), in SmModel()57 m_pSceneNode = pSceneNode; in SetSceneNode()89 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()102 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()115 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()132 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()144 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix()164 if ( m_pSceneNode->GetParent() ) in SetVisible()166 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()171 if ( !m_pSceneNode->GetParent() ) in SetVisible()[all …]
46 nw::gfx::SceneNode* GetSceneNode() const { return m_pSceneNode; } in GetSceneNode()143 nw::gfx::SceneNode* m_pSceneNode; variable