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Searched refs:m_pSceneNode (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp27 m_pSceneNode( NULL ), in SmModel()
57 m_pSceneNode = pSceneNode; in SetSceneNode()
89 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()
102 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()
115 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()
132 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()
144 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix()
164 if ( m_pSceneNode->GetParent() ) in SetVisible()
166 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()
171 if ( !m_pSceneNode->GetParent() ) in SetVisible()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmModel.h46 nw::gfx::SceneNode* GetSceneNode() const { return m_pSceneNode; } in GetSceneNode()
143 nw::gfx::SceneNode* m_pSceneNode; variable