Lines Matching refs:m_pSceneNode
27 m_pSceneNode( NULL ), in SmModel()
57 m_pSceneNode = pSceneNode; in SetSceneNode()
89 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()
102 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()
115 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()
132 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()
144 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix()
164 if ( m_pSceneNode->GetParent() ) in SetVisible()
166 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()
171 if ( !m_pSceneNode->GetParent() ) in SetVisible()
173 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible()
188 if ( m_pSceneNode->GetParent() ) in SwapVisible()
190 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
197 if ( !m_pSceneNode->GetParent() ) in SwapVisible()
199 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
234 model->m_pSceneNode = static_cast<nw::gfx::SceneNode*>(model->m_SkeletalModel); in Duplicate()
389 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetConstrainId()