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Searched refs:m_pEventPlayers (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp35 m_pEventPlayers( eventPlayers ), in AnimSoundImpl()
89 m_pEventPlayers[i].Finalize(); in Finalize()
148 m_pEventPlayers[i].UpdateFrame(); in UpdateFrame()
658 if ( !m_pEventPlayers[i].IsAttachedSound() ) in StartEvent()
662 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in StartEvent()
671 m_pEventPlayers[lowestIndex].ForceStop(); in StartEvent()
676 m_pEventPlayers[i].StartEvent( info, m_Starter, isStopWhenFinalize ); in StartEvent()
689 if ( m_pEventPlayers[i].IsPlaying( info ) ) in HoldEvent()
693 if ( !m_pEventPlayers[i].IsAttachedSound() ) in HoldEvent()
700 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in HoldEvent()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundImpl.h119 AnimEventPlayer* m_pEventPlayers; variable