Searched refs:m_pEventPlayers (Results 1 – 2 of 2) sorted by relevance
35 m_pEventPlayers( eventPlayers ), in AnimSoundImpl()89 m_pEventPlayers[i].Finalize(); in Finalize()148 m_pEventPlayers[i].UpdateFrame(); in UpdateFrame()658 if ( !m_pEventPlayers[i].IsAttachedSound() ) in StartEvent()662 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in StartEvent()671 m_pEventPlayers[lowestIndex].ForceStop(); in StartEvent()676 m_pEventPlayers[i].StartEvent( info, m_Starter, isStopWhenFinalize ); in StartEvent()689 if ( m_pEventPlayers[i].IsPlaying( info ) ) in HoldEvent()693 if ( !m_pEventPlayers[i].IsAttachedSound() ) in HoldEvent()700 int priority = m_pEventPlayers[i].GetPlayingSoundPriority(); in HoldEvent()[all …]
119 AnimEventPlayer* m_pEventPlayers; variable