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Searched refs:m_Weights (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimInterpolator.h161 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight()
162 return m_Weights[animObjIdx]; in GetWeight()
175 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight()
176 m_Weights[animObjIdx] = weight; in SetWeight()
249 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
252 m_Weights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()
284 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight()
286 weightSum += m_Weights[i]; in NormalizeWeight()
289 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight()
291 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()
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Dgfx_AnimAdder.h140 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight()
141 return m_Weights[animObjIdx]; in GetWeight()
151 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight()
152 m_Weights[animObjIdx] = weight; in SetWeight()
197 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
200 m_Weights.PushBackFast(1.0f); in Initialize()
206 ut::MoveArray<float> m_Weights; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimInterpolator.cpp75 const float weight = m_Weights[animIdx]; in GetResult()
122 const float childWeight = m_Weights[animIdx] * weightNormalizeScale; in GetResult()
Dgfx_TransformAnimInterpolator.cpp65 const float weight = m_Weights[animIdx]; in GetResult()
142 const float childWeight = m_Weights[animIdx]; in GetResult()
Dgfx_AnimAdder.cpp78 const float childWeight = m_Weights[animIdx]; in GetResult()
Dgfx_TransformAnimAdder.cpp73 const float childWeight = m_Weights[animIdx]; in GetResult()