Searched refs:m_UniformLocation (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 82 m_UniformLocation = NULL; in DeactivateDescription() 231 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool() 238 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat() 245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt() 253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt() 262 …nt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformL… in SetUniformInt() 272 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt() 279 …haderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform2() 286 …haderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform3() 293 …haderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform4() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderProgram.cpp | 35 m_UniformLocation(NULL), in ShaderProgram() 112 …m_UniformLocation = static_cast<ShaderUniformLocation*>(shaderProgramDescription.GetUniformLocatio… in ActivateDescription()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 94 void* m_UniformLocation; member 615 void* GetUniformLocation() { return ref().m_UniformLocation; } in NW_RES_FIELD_FLAGS_DECL() 616 const void* GetUniformLocation() const { return ref().m_UniformLocation; } in GetUniformLocation() 617 …void SetUniformLocation(void* uniformLocation) { ref().m_UniformLocation = uniformLocation;… in SetUniformLocation()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_GraphicsResource.h | 425 return m_UniformLocation[uniformName]; in GetUniformLocation() 594 GLint m_UniformLocation[UNIFORM_MAX]; variable
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_GraphicsResource.cpp | 407 m_UniformLocation[i] = 0; in FinishSetup() 411 m_UniformLocation[i] = glGetUniformLocation(m_GlProgram, s_UniformNames[i]); in FinishSetup()
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