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Searched refs:m_UniformLocation (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h82 m_UniformLocation = NULL; in DeactivateDescription()
231 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool()
238 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
262 …nt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformL… in SetUniformInt()
272 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt()
279 …haderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform2()
286 …haderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform3()
293 …haderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform4()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp35 m_UniformLocation(NULL), in ShaderProgram()
112m_UniformLocation = static_cast<ShaderUniformLocation*>(shaderProgramDescription.GetUniformLocatio… in ActivateDescription()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h94 void* m_UniformLocation; member
615 void* GetUniformLocation() { return ref().m_UniformLocation; } in NW_RES_FIELD_FLAGS_DECL()
616 const void* GetUniformLocation() const { return ref().m_UniformLocation; } in GetUniformLocation()
617 …void SetUniformLocation(void* uniformLocation) { ref().m_UniformLocation = uniformLocation;… in SetUniformLocation()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_GraphicsResource.h425 return m_UniformLocation[uniformName]; in GetUniformLocation()
594 GLint m_UniformLocation[UNIFORM_MAX]; variable
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp407 m_UniformLocation[i] = 0; in FinishSetup()
411 m_UniformLocation[i] = glGetUniformLocation(m_GlProgram, s_UniformNames[i]); in FinishSetup()