Lines Matching refs:m_UniformLocation
82 m_UniformLocation = NULL; in DeactivateDescription()
231 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool()
238 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
253 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
262 …nt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformL… in SetUniformInt()
272 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt()
279 …haderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform2()
286 …haderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform3()
293 …haderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform4()
300 …ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform()
307 …ShaderUniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform()
314 …ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
321 …haderUniform location, const math::MTX22& mtx) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform()
328 …haderUniform location, const math::MTX23& mtx) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform()
335 …haderUniform location, const math::MTX34& mtx) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
342 …haderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
350 …rm location, const math::VEC2* vec, int count) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniforms()
358 …rm location, const math::VEC3* vec, int count) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniforms()
366 …rm location, const math::VEC4* vec, int count) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniforms()
625 ShaderUniformLocation* m_UniformLocation; variable