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Searched refs:m_TargetPos (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp154 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()
155 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
157 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
164 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
165 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
167 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
184 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()
192 m_InitialTargetPos = m_TargetPos; in CameraEntry()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_CameraController.h137 nw::math::VEC3 m_TargetPos; variable