Searched refs:m_TargetPos (Results 1 – 2 of 2) sorted by relevance
154 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()155 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()157 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()164 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()165 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()167 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()184 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()192 m_InitialTargetPos = m_TargetPos; in CameraEntry()[all …]
137 nw::math::VEC3 m_TargetPos; variable