Lines Matching refs:m_TargetPos
154 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()
155 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
157 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
164 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
165 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
167 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
184 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()
192 m_InitialTargetPos = m_TargetPos; in CameraEntry()
207 m_TargetPos = m_InitialTargetPos; in Update()
227 m_TargetPos.x += dWorld.x; in Update()
228 m_TargetPos.z += dWorld.z; in Update()
234 m_TargetPos.y += (stick.x + stick.y); in Update()
263 resAimTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
268 resLookAtTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
286 m_TargetPos.x - m_TargetDistance * xc * ys, in UpdateCamera()
287 m_TargetPos.y - m_TargetDistance * xs, in UpdateCamera()
288 m_TargetPos.z + m_TargetDistance * xc * yc in UpdateCamera()