Searched refs:m_TargetDistance (Results 1 – 2 of 2) sorted by relevance
155 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()157 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()165 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()167 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()175 m_TargetDistance = DEFAULT_DISTANCE; in CameraEntry()182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()184 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()193 m_InitialTargetDistance = m_TargetDistance; in CameraEntry()208 m_TargetDistance = m_InitialTargetDistance; in Update()[all …]
138 f32 m_TargetDistance; variable