Lines Matching refs:m_TargetDistance
155 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
157 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
165 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
167 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
175 m_TargetDistance = DEFAULT_DISTANCE; in CameraEntry()
182 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
184 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()
193 m_InitialTargetDistance = m_TargetDistance; in CameraEntry()
208 m_TargetDistance = m_InitialTargetDistance; in Update()
214 f32 dollySpeed = DOLLY_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update()
215 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
219 f32 moveSpeed = MOVE_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update()
232 f32 moveSpeed = MOVE_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update()
286 m_TargetPos.x - m_TargetDistance * xc * ys, in UpdateCamera()
287 m_TargetPos.y - m_TargetDistance * xs, in UpdateCamera()
288 m_TargetPos.z + m_TargetDistance * xc * yc in UpdateCamera()