Searched refs:m_SceneEnvironment (Results 1 – 2 of 2) sorted by relevance
140 m_SceneEnvironment(description), in RenderContext()201 m_SceneEnvironment.Reset(); in ResetState()231 m_SceneEnvironment.m_Camera = NULL; in ResetState()232 m_SceneEnvironment.m_CameraIndex = -1; in ResetState()242 m_SceneEnvironment.Reset(); in ResetState()379 this->m_SceneEnvironment.SetAllFlagsDirty(false); in ActivateContext()471 this->m_SceneEnvironment.SetAllFlagsDirty( true ); in ActivateShaderProgram()497 this->m_SceneEnvironment.SetActiveLightSet(resMaterial.GetLightSetIndex()); in ActivateSceneEnvironment()499 if (this->m_SceneEnvironment.IsFragmentLightsDirty()) in ActivateSceneEnvironment()504 if (this->m_SceneEnvironment.IsHemiSphereLightDirty()) in ActivateSceneEnvironment()[all …]
308 NW_MINMAXLT_ASSERT(index, 0, m_SceneEnvironment.m_Cameras.size()); in SetActiveCamera()310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()311 m_SceneEnvironment.m_CameraIndex = index; in SetActiveCamera()313 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera()315 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera()325 return m_SceneEnvironment.m_Camera; in GetActiveCamera()331 return m_SceneEnvironment.m_Camera; in GetActiveCamera()337 return m_SceneEnvironment.m_CameraIndex; in GetActiveCameraIndex()456 return this->m_SceneEnvironment; in GetSceneEnvironment()462 return this->m_SceneEnvironment; in GetSceneEnvironment()[all …]