Lines Matching refs:m_SceneEnvironment
140 m_SceneEnvironment(description), in RenderContext()
201 m_SceneEnvironment.Reset(); in ResetState()
231 m_SceneEnvironment.m_Camera = NULL; in ResetState()
232 m_SceneEnvironment.m_CameraIndex = -1; in ResetState()
242 m_SceneEnvironment.Reset(); in ResetState()
379 this->m_SceneEnvironment.SetAllFlagsDirty(false); in ActivateContext()
471 this->m_SceneEnvironment.SetAllFlagsDirty( true ); in ActivateShaderProgram()
497 this->m_SceneEnvironment.SetActiveLightSet(resMaterial.GetLightSetIndex()); in ActivateSceneEnvironment()
499 if (this->m_SceneEnvironment.IsFragmentLightsDirty()) in ActivateSceneEnvironment()
504 if (this->m_SceneEnvironment.IsHemiSphereLightDirty()) in ActivateSceneEnvironment()
509 if (this->m_SceneEnvironment.IsVertexLightsDirty()) in ActivateSceneEnvironment()
514 this->m_SceneEnvironment.SetActiveFog(resMaterial.GetFogIndex()); in ActivateSceneEnvironment()
516 if (this->m_SceneEnvironment.IsFogDirty()) in ActivateSceneEnvironment()
527 if (this->m_SceneEnvironment.GetActiveFog() != NULL) in ActivateFog()
529 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
530 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
532 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()
568 const HemiSphereLight* hemiSphereLight = m_SceneEnvironment.GetHemiSphereLight(); in ActivateHemiSphereLight()
606 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights()
610 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights()
724 int size = this->m_SceneEnvironment.GetVertexLightCount(); in ActivateVertexLights()
743 this->ActivateVertexLight(i, m_SceneEnvironment.GetVertexLight(i)); in ActivateVertexLights()