Searched refs:m_Rotate (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 158 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry() 159 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry() 160 m_Rotate.z = resAimTargetViewUpdater.GetTwist(); in CameraEntry() 168 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry() 169 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry() 170 m_Rotate.z = 0.0f; in CameraEntry() 174 m_Rotate = resRotateViewUpdater.GetViewRotate(); in CameraEntry() 177 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry() 178 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry() 179 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry() [all …]
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 294 …(sizeof(m_Translate) + sizeof(m_Rotate) + sizeof(m_Scale) + sizeof(m_Size)) / sizeof(f32) == ANIMT… in Pane() 308 m_Rotate = VEC3(0, 0, 0); in Pane() 328 m_Rotate = pBlock->rotate; in Pane() 622 if (m_Rotate.x != 0 || m_Rotate.y != 0) in CalculateMtx() 627 local::MakeMatrixSRT(m_Mtx, scale, m_Rotate, m_Translate); in CalculateMtx() 632 else if (m_Rotate.z != 0) in CalculateMtx() 637 local::MakeMatrixSRT(m_Mtx, scale, m_Rotate.z, m_Translate); in CalculateMtx()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Pane.h | 276 return m_Rotate; in GetRotate() 289 m_Rotate = value; in SetRotate() 1499 math::VEC3 m_Rotate; variable
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_CameraController.h | 136 nw::math::VEC3 m_Rotate; variable
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 156 nw::ut::ResF32 m_Rotate; member 1209 return this->ref().m_Rotate; in GetRotate() 1216 if (this->ref().m_Rotate != rotate) in SetRotate() 1218 this->ref().m_Rotate = rotate; in SetRotate()
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