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Searched refs:m_Rotate (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp158 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
159 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
160 m_Rotate.z = resAimTargetViewUpdater.GetTwist(); in CameraEntry()
168 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
169 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
170 m_Rotate.z = 0.0f; in CameraEntry()
174 m_Rotate = resRotateViewUpdater.GetViewRotate(); in CameraEntry()
177 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry()
178 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry()
179 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry()
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp294 …(sizeof(m_Translate) + sizeof(m_Rotate) + sizeof(m_Scale) + sizeof(m_Size)) / sizeof(f32) == ANIMT… in Pane()
308 m_Rotate = VEC3(0, 0, 0); in Pane()
328 m_Rotate = pBlock->rotate; in Pane()
622 if (m_Rotate.x != 0 || m_Rotate.y != 0) in CalculateMtx()
627 local::MakeMatrixSRT(m_Mtx, scale, m_Rotate, m_Translate); in CalculateMtx()
632 else if (m_Rotate.z != 0) in CalculateMtx()
637 local::MakeMatrixSRT(m_Mtx, scale, m_Rotate.z, m_Translate); in CalculateMtx()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Pane.h276 return m_Rotate; in GetRotate()
289 m_Rotate = value; in SetRotate()
1499 math::VEC3 m_Rotate; variable
/NW4C-2.0.3/include/nw/demo/
Ddemo_CameraController.h136 nw::math::VEC3 m_Rotate; variable
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMaterial.h156 nw::ut::ResF32 m_Rotate; member
1209 return this->ref().m_Rotate; in GetRotate()
1216 if (this->ref().m_Rotate != rotate) in SetRotate()
1218 this->ref().m_Rotate = rotate; in SetRotate()