Lines Matching refs:m_Rotate
158 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
159 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
160 m_Rotate.z = resAimTargetViewUpdater.GetTwist(); in CameraEntry()
168 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
169 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
170 m_Rotate.z = 0.0f; in CameraEntry()
174 m_Rotate = resRotateViewUpdater.GetViewRotate(); in CameraEntry()
177 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry()
178 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry()
179 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry()
180 f32 yc = nw::math::CosFIdx(m_Rotate.y); in CameraEntry()
191 m_InitialRotate = m_Rotate; in CameraEntry()
206 m_Rotate = m_InitialRotate; in Update()
224 nw::math::MTX34RotXYZDeg(&screenToWorld, 0.0f, m_Rotate.y, m_Rotate.z); in Update()
238 m_Rotate.x += stick.y * TUMBLE_SPEED; in Update()
239 m_Rotate.y += stick.x * TUMBLE_SPEED; in Update()
241 m_Rotate.x = nw::ut::Clamp(m_Rotate.x, -ROTATE_X_LIMIT, ROTATE_X_LIMIT); in Update()
264 resAimTargetViewUpdater.SetTwist(m_Rotate.z); in UpdateCamera()
272 resRotateViewUpdater.SetViewRotate(m_Rotate); in UpdateCamera()
280 f32 xs = nw::math::SinFIdx(m_Rotate.x); in UpdateCamera()
281 f32 xc = nw::math::CosFIdx(m_Rotate.x); in UpdateCamera()
282 f32 ys = nw::math::SinFIdx(m_Rotate.y); in UpdateCamera()
283 f32 yc = nw::math::CosFIdx(m_Rotate.y); in UpdateCamera()