Searched refs:m_ResAnimGroup (Results 1 – 2 of 2) sorted by relevance
69 m_ResAnimGroup = resAnimGroup; in ResAnimGroup()100 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()118 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()135 anim::ResAnimGroup m_ResAnimGroup; variable146 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()151 return *reinterpret_cast<const anim::ResGraphicsAnimGroup*>(&m_ResAnimGroup); in GetResGraphicsAnimGroup()155 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember()158 …anim::ResAnimGroupMember GetResAnimGroupMember(const char* key) const { return m_ResAnimGroup.GetM… in GetResAnimGroupMember()161 …int GetResAnimGroupMemberIndex(const char* key) const { return m_ResAnimGroup.GetMemberInfoSetInde… in GetResAnimGroupMemberIndex()164 const char* GetName() const { return m_ResAnimGroup.GetName(); } in GetName()[all …]
94 m_ResAnimGroup(resAnimGroup), in AnimGroup()130 const int blendOpCount = m_ResAnimGroup.GetBlendOperationsCount(); in Initialize()144 const int blendOpType = m_ResAnimGroup.GetBlendOperations(blendOpIdx); in Initialize()