Lines Matching refs:m_ResAnimGroup
69 m_ResAnimGroup = resAnimGroup; in ResAnimGroup()
100 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()
118 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()
135 anim::ResAnimGroup m_ResAnimGroup; variable
146 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()
151 return *reinterpret_cast<const anim::ResGraphicsAnimGroup*>(&m_ResAnimGroup); in GetResGraphicsAnimGroup()
155 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember()
158 …anim::ResAnimGroupMember GetResAnimGroupMember(const char* key) const { return m_ResAnimGroup.GetM… in GetResAnimGroupMember()
161 …int GetResAnimGroupMemberIndex(const char* key) const { return m_ResAnimGroup.GetMemberInfoSetInde… in GetResAnimGroupMemberIndex()
164 const char* GetName() const { return m_ResAnimGroup.GetName(); } in GetName()
167 s32 GetMemberCount() const { return m_ResAnimGroup.GetMemberInfoSetCount(); } in GetMemberCount()
304 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。