Searched refs:m_PlayingBufferBlockIndex (Results 1 – 2 of 2) sorted by relevance
552 s32 pos = ( m_PlayingDataBlockIndex - m_PlayingBufferBlockIndex ) in GetPlaySamplePosition()601 ( m_PlayingBufferBlockIndex * static_cast<s32>( m_StreamInfo.oneBlockSamples ) ) in GetFilledBufferPercentage()936 m_PlayingBufferBlockIndex = 0; in SetupPlayer()1455 while ( m_PlayingBufferBlockIndex != currentBlockIndex ) in UpdateBuffer()1457 while ( m_Channels[0].m_WaveBuffer[m_PlayingBufferBlockIndex].status == in UpdateBuffer()1555 u32 playBufIdx = m_PlayingBufferBlockIndex; in UpdatePlayingBlockIndex()1575 m_PlayingBufferBlockIndex++; in UpdatePlayingBlockIndex()1576 if ( m_PlayingBufferBlockIndex >= m_PlayingBufferBlockCount ) in UpdatePlayingBlockIndex()1579 m_PlayingBufferBlockIndex = 0; in UpdatePlayingBlockIndex()1589 if ( m_PlayingBufferBlockIndex == m_PlayingBufferBlockCount-1 ) in UpdatePlayingBlockIndex()[all …]
325 int m_PlayingBufferBlockIndex; // ロード用バッファ中のうち、再生中のブロックの通し番号 variable