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Searched refs:m_PlayingBufferBlockIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp552 s32 pos = ( m_PlayingDataBlockIndex - m_PlayingBufferBlockIndex ) in GetPlaySamplePosition()
601 ( m_PlayingBufferBlockIndex * static_cast<s32>( m_StreamInfo.oneBlockSamples ) ) in GetFilledBufferPercentage()
936 m_PlayingBufferBlockIndex = 0; in SetupPlayer()
1455 while ( m_PlayingBufferBlockIndex != currentBlockIndex ) in UpdateBuffer()
1457 while ( m_Channels[0].m_WaveBuffer[m_PlayingBufferBlockIndex].status == in UpdateBuffer()
1555 u32 playBufIdx = m_PlayingBufferBlockIndex; in UpdatePlayingBlockIndex()
1575 m_PlayingBufferBlockIndex++; in UpdatePlayingBlockIndex()
1576 if ( m_PlayingBufferBlockIndex >= m_PlayingBufferBlockCount ) in UpdatePlayingBlockIndex()
1579 m_PlayingBufferBlockIndex = 0; in UpdatePlayingBlockIndex()
1589 if ( m_PlayingBufferBlockIndex == m_PlayingBufferBlockCount-1 ) in UpdatePlayingBlockIndex()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_StreamSoundPlayer.h325 int m_PlayingBufferBlockIndex; // ロード用バッファ中のうち、再生中のブロックの通し番号 variable