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Searched refs:m_LoopCounter (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp43 m_LoopCounter( 0 ), in AnimSoundImpl()
75 m_LoopCounter = 0; in Initialize()
137 m_LoopCounter = loopCounter; in ResetFrame()
207 m_LoopCounter++; in UpdateForward()
253 m_LoopCounter--; in UpdateBackward()
444 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateForwardRange()
448 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
477 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateForwardRange()
481 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
566 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateBackwardRange()
[all …]
Dsnd_StreamSoundPlayer.cpp81 m_LoopCounter = 0; in Initialize()
305 m_LoopCounter += loopCount; in Start()
1566 if ( m_LoopCounter < INT_MAX ) m_LoopCounter++; in UpdatePlayingBlockIndex()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundImpl.h89 int GetLoopCount() const { return IsAvailable() ? m_LoopCounter : 0; } in GetLoopCount()
129 s32 m_LoopCounter; variable
Dsnd_StreamSoundPlayer.h144 long GetPlayLoopCount() const { return m_ActiveFlag ? m_LoopCounter : -1; } in GetPlayLoopCount()
305 s32 m_LoopCounter; variable