Searched refs:m_LoopCounter (Results 1 – 4 of 4) sorted by relevance
43 m_LoopCounter( 0 ), in AnimSoundImpl()75 m_LoopCounter = 0; in Initialize()137 m_LoopCounter = loopCounter; in ResetFrame()207 m_LoopCounter++; in UpdateForward()253 m_LoopCounter--; in UpdateBackward()444 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateForwardRange()448 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()477 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateForwardRange()481 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()566 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateBackwardRange()[all …]
81 m_LoopCounter = 0; in Initialize()305 m_LoopCounter += loopCount; in Start()1566 if ( m_LoopCounter < INT_MAX ) m_LoopCounter++; in UpdatePlayingBlockIndex()
89 int GetLoopCount() const { return IsAvailable() ? m_LoopCounter : 0; } in GetLoopCount()129 s32 m_LoopCounter; variable
144 long GetPlayLoopCount() const { return m_ActiveFlag ? m_LoopCounter : -1; } in GetPlayLoopCount()305 s32 m_LoopCounter; variable