Lines Matching refs:m_LoopCounter
43 m_LoopCounter( 0 ), in AnimSoundImpl()
75 m_LoopCounter = 0; in Initialize()
137 m_LoopCounter = loopCounter; in ResetFrame()
207 m_LoopCounter++; in UpdateForward()
253 m_LoopCounter--; in UpdateBackward()
444 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateForwardRange()
448 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
477 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateForwardRange()
481 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
566 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateBackwardRange()
570 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()
595 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateBackwardRange()
599 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()
764 int loopCounter = ut::Abs( m_LoopCounter ); in IsPlayableLoopCount()